X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=7ce18d00a9fa075b5df6b2a5ea1dac741411165f;hp=ae1afbc60cca9f0e64f05c743af38b0b64241e13;hb=eacacdda1dc40bb655a3df14b59260ce06329fb6;hpb=3a9ee749fbde41695d1b1a0804bbf63d76427b27 diff --git a/source/texture2d.cpp b/source/texture2d.cpp index ae1afbc6..7ce18d00 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,3 +1,6 @@ +#include +#include +#include #include "bindable.h" #include "buffer.h" #include "error.h" @@ -33,7 +36,6 @@ public: Texture2D::Texture2D(ResourceManager *m): Texture(GL_TEXTURE_2D, m), - ifmt(RGB), width(0), height(0), allocated(0) @@ -50,9 +52,8 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) throw invalid_operation("Texture2D::storage"); if(wd==0 || ht==0) throw invalid_argument("Texture2D::storage"); - require_pixelformat(fmt); - ifmt = fmt; + set_internal_format(fmt); width = wd; height = ht; } @@ -62,8 +63,23 @@ void Texture2D::allocate(unsigned level) if(allocated&(1<>=1, h>>=1, ++level) ; - allocated |= (1< _bind(!ARB_direct_state_access, this); allocate(level); - BindRestore _bind(this); - glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data); + fmt = get_upload_format(fmt); + if(ARB_direct_state_access) + glTextureSubImage2D(id, level, x, y, wd, ht, fmt, type, data); + else + glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data); + + if(gen_mipmap && level==0) + auto_generate_mipmap(); } void Texture2D::image(const Graphics::Image &img, bool srgb) @@ -119,7 +144,14 @@ void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer) image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data()); } -void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) +unsigned Texture2D::get_n_levels() const +{ + unsigned n = 0; + for(unsigned s=max(width, height); s; s>>=1, ++n) ; + return n; +} + +void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const { w >>= level; h >>= level; @@ -140,7 +172,7 @@ Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res) UInt64 Texture2D::get_data_size() const { - return id ? width*height*get_component_count(ifmt) : 0; + return id ? width*height*get_pixel_size(ifmt) : 0; } void Texture2D::unload()