X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture1d.cpp;h=742857be725b4ed205b369c43d823f5b0812af14;hp=043e0c0e1008bcc4346cc6852b42ad19d9f99e4a;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=d2efbd8a32efa2a3ee8542efc846277af19d63e0 diff --git a/source/texture1d.cpp b/source/texture1d.cpp index 043e0c0e..742857be 100644 --- a/source/texture1d.cpp +++ b/source/texture1d.cpp @@ -1,3 +1,6 @@ +#include +#include +#include #include #include "bindable.h" #include "error.h" @@ -10,76 +13,142 @@ namespace GL { Texture1D::Texture1D(): Texture(GL_TEXTURE_1D), - ifmt(RGB), width(0), allocated(0) { static Require _req(MSP_texture1D); } -void Texture1D::storage(PixelFormat fmt, unsigned wd) +void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv) { if(width>0) throw invalid_operation("Texture1D::storage"); if(wd==0) throw invalid_argument("Texture1D::storage"); - require_pixelformat(fmt); - ifmt = fmt; + set_format(fmt); width = wd; + levels = get_n_levels(); + if(lv) + levels = min(levels, lv); } void Texture1D::allocate(unsigned level) { + if(width==0) + throw invalid_operation("Texture1D::allocate"); + if(level>=levels) + throw invalid_argument("Texture1D::allocate"); if(allocated&(1< _bind(!ARB_direct_state_access, this); + if(ARB_direct_state_access) + glTextureStorage1D(id, levels, storage_fmt, width); + else + glTexStorage1D(target, levels, storage_fmt, width); + apply_swizzle(); + allocated |= (1<>=1, ++level) ; - allocated |= (1< _bind(!ARB_direct_state_access, this); + allocate(level); + + PixelComponents comp = get_components(storage_fmt); + DataType type = get_component_type(storage_fmt); + if(ARB_direct_state_access) + glTextureSubImage1D(id, level, x, wd, comp, type, data); + else + glTexSubImage1D(target, level, x, wd, comp, type, data); + + if(auto_gen_mipmap && level==0) + generate_mipmap(); +} + +void Texture1D::sub_image(unsigned level, int x, unsigned wd, PixelComponents comp, DataType type, const void *data) +{ + if(comp!=get_components(format) || type!=get_component_type(format)) + throw incompatible_data("Texture1D::sub_image"); + sub_image(level, x, wd, data); +} + +void Texture1D::image(const Graphics::Image &img, unsigned lv) { if(img.get_height()!=1) throw incompatible_data("Texture1D::image"); unsigned w = img.get_width(); - PixelFormat fmt = pixelformat_from_graphics(img.get_format()); + PixelFormat fmt = pixelformat_from_image(img); if(width==0) - storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w); + storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv); else if(w!=width) throw incompatible_data("Texture1D::image"); - image(0, fmt, UNSIGNED_BYTE, img.get_data()); + image(0, img.get_pixels()); +} + +unsigned Texture1D::get_n_levels() const +{ + unsigned n = 0; + for(unsigned s=width; s; s>>=1, ++n) ; + return n; } -unsigned Texture1D::get_level_size(unsigned level) +unsigned Texture1D::get_level_size(unsigned level) const { return width>>level; } UInt64 Texture1D::get_data_size() const { - return id ? width*get_pixel_size(ifmt) : 0; + return id ? width*get_pixel_size(storage_fmt) : 0; } @@ -99,19 +168,23 @@ void Texture1D::Loader::init() { add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); + add("storage", &Loader::storage_levels); } void Texture1D::Loader::raw_data(const string &data) { - obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); + obj.image(0, data.data()); } void Texture1D::Loader::storage(PixelFormat fmt, unsigned w) { - if(srgb) - fmt = get_srgb_pixelformat(fmt); obj.storage(fmt, w); } +void Texture1D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned l) +{ + obj.storage(fmt, w, l); +} + } // namespace GL } // namespace Msp