X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture1d.cpp;h=39782efd8124d357e5bacdb88278309ea578d2b3;hp=046fca6fa4eccbe49a5a5174ba498adefc1b892c;hb=56beca9d8b4f7b4edac81411d31e24df88e84ac3;hpb=f35535633aab06e80f0666d8551431364654c6dc diff --git a/source/texture1d.cpp b/source/texture1d.cpp index 046fca6f..39782efd 100644 --- a/source/texture1d.cpp +++ b/source/texture1d.cpp @@ -1,3 +1,6 @@ +#include +#include +#include #include #include "bindable.h" #include "error.h" @@ -10,32 +13,51 @@ namespace GL { Texture1D::Texture1D(): Texture(GL_TEXTURE_1D), - ifmt(RGB), width(0), allocated(0) { static Require _req(MSP_texture1D); } -void Texture1D::storage(PixelFormat fmt, unsigned wd) +void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv) { if(width>0) throw invalid_operation("Texture1D::storage"); if(wd==0) throw invalid_argument("Texture1D::storage"); - require_pixelformat(fmt); - ifmt = fmt; + set_internal_format(fmt); width = wd; + levels = get_n_levels(); + if(lv) + levels = min(levels, lv); } void Texture1D::allocate(unsigned level) { + if(width==0) + throw invalid_operation("Texture1D::allocate"); + if(level>=levels) + throw invalid_argument("Texture1D::allocate"); if(allocated&(1< _bind(!ARB_direct_state_access, this); + allocate(level); + + fmt = get_upload_format(fmt); + if(ARB_direct_state_access) + glTextureSubImage1D(id, level, x, wd, fmt, type, data); + else + glTexSubImage1D(target, level, x, wd, fmt, type, data); + + if(auto_gen_mipmap==1 && level==0) + generate_mipmap(); +} + +void Texture1D::image(const Graphics::Image &img, bool srgb) +{ + if(img.get_height()!=1) + throw incompatible_data("Texture1D::image"); + + unsigned w = img.get_width(); + PixelFormat fmt = pixelformat_from_graphics(img.get_format()); + if(width==0) { - auto_generate_mipmap(); - for(; w; w>>=1, ++level) ; - allocated |= (1<>=1, ++n) ; + return n; +} + +unsigned Texture1D::get_level_size(unsigned level) const { return width>>level; } @@ -67,5 +134,34 @@ UInt64 Texture1D::get_data_size() const return id ? width*get_pixel_size(ifmt) : 0; } + +Texture1D::Loader::Loader(Texture1D &t): + DataFile::DerivedObjectLoader(t) +{ + init(); +} + +Texture1D::Loader::Loader(Texture1D &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) +{ + init(); +} + +void Texture1D::Loader::init() +{ + add("raw_data", &Loader::raw_data); + add("storage", &Loader::storage); +} + +void Texture1D::Loader::raw_data(const string &data) +{ + obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); +} + +void Texture1D::Loader::storage(PixelFormat fmt, unsigned w) +{ + obj.storage(fmt, w); +} + } // namespace GL } // namespace Msp