X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture.h;h=94614c45c7319748c102456dcd6c1b3bb6119649;hp=4cd5481e2e18f570377c3f13d86b8b4dbf984cb8;hb=a9c375e17065bcc429b430bd8211a9ee845159a5;hpb=f35535633aab06e80f0666d8551431364654c6dc diff --git a/source/texture.h b/source/texture.h index 4cd5481e..94614c45 100644 --- a/source/texture.h +++ b/source/texture.h @@ -2,6 +2,7 @@ #define MSP_GL_TEXTURE_H_ #include +#include #include "datatype.h" #include "gl.h" #include "pixelformat.h" @@ -80,11 +81,14 @@ protected: private: void init(); + void external_image(const std::string &); void filter(TextureFilter); void generate_mipmap(bool); + void image_data(const std::string &); void mag_filter(TextureFilter); void max_anisotropy(float); void min_filter(TextureFilter); + void mipmap_levels(unsigned); void wrap(TextureWrap); void wrap_r(TextureWrap); void wrap_s(TextureWrap); @@ -101,13 +105,25 @@ protected: GENERATE_MIPMAP = 32, COMPARE = 64, COMPARE_FUNC = 128, - MAX_ANISOTROPY = 256 + MAX_ANISOTROPY = 256, + FORMAT_SWIZZLE = 512, + MIPMAP_LEVELS = 1024 + }; + + enum FormatSwizzle + { + NO_SWIZZLE, + R_TO_LUMINANCE, + RG_TO_LUMINANCE_ALPHA }; unsigned id; GLenum target; + PixelFormat ifmt; + FormatSwizzle swizzle; TextureFilter min_filter; TextureFilter mag_filter; + unsigned mipmap_levels; float max_anisotropy; TextureWrap wrap_s; TextureWrap wrap_t; @@ -117,6 +133,8 @@ protected: Predicate cmp_func; mutable int dirty_params; + static int swizzle_orders[]; + Texture(GLenum, ResourceManager * = 0); Texture(const Texture &); Texture &operator=(const Texture &); @@ -125,8 +143,12 @@ public: protected: static DataType get_alloc_type(PixelFormat); + void set_internal_format(PixelFormat); + PixelFormat get_upload_format(PixelFormat) const; void update_parameter(int) const; + void set_parameter_i(GLenum, int) const; + void set_parameter_f(GLenum, float) const; public: void set_min_filter(TextureFilter); void set_mag_filter(TextureFilter); @@ -135,6 +157,8 @@ public: is not applicable to magnification, LINEAR is used instead. */ void set_filter(TextureFilter); + void set_mipmap_levels(unsigned); + void set_max_anisotropy(float); /** Sets the wrapping mode for all coordinates. */ @@ -144,6 +168,8 @@ public: void set_wrap_t(TextureWrap); void set_wrap_r(TextureWrap); + static bool can_generate_mipmap(); + /** Sets automatic mipmap generation. If enabled, mipmaps are generated when a texture image is uploaded. */ void set_generate_mipmap(bool); @@ -161,19 +187,36 @@ public: /** Sets the function to use for depth comparison. */ void set_compare_func(Predicate); + /// Loads a Graphics::Image from a file and uploads it to the texture. + virtual void load_image(const std::string &, bool srgb = false); + + /** Uploads an image to the texture. If storage has not been defined, it + will be set to match the image. Otherwise the image must be compatible + with the defined storage. Semantics depend on the type of texture. + + If srgb is true and storage is determined by this call, then an sRGB pixel + format will be used. */ + virtual void image(const Graphics::Image &, bool srgb = false) = 0; + GLenum get_target() const { return target; } unsigned get_id() const { return id; } - void bind() const { bind_to(0); } - void bind_to(unsigned) const; + void bind(bool legacy = true) const { bind_to(0, legacy); } + void bind_to(unsigned, bool = true) const; static const Texture *current(unsigned = 0); static void unbind() { unbind_from(0); } static void unbind_from(unsigned); +private: + static bool is_legacy_target(GLenum); +public: virtual UInt64 get_data_size() const { return 0; } }; + +bool is_mipmapped(TextureFilter); + } // namespace GL } // namespace Msp