X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture.h;h=71fa34076cb46028c3ac7b440096ea8f9c1b6535;hp=21edb81a74ae53ac67d0c18dff005709c048c431;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=927a1aa0a3a27e463ec0efc08bd08e7c4e969909 diff --git a/source/texture.h b/source/texture.h index 21edb81a..71fa3407 100644 --- a/source/texture.h +++ b/source/texture.h @@ -1,17 +1,10 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_TEXTURE_H_ #define MSP_GL_TEXTURE_H_ #include #include #include "gl.h" -#include "types.h" +#include "predicate.h" namespace Msp { namespace GL { @@ -29,6 +22,14 @@ enum TextureFilter std::istream &operator>>(std::istream &, TextureFilter &); +enum TextureWrap +{ + REPEAT = GL_REPEAT, + CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE, + MIRRORED_REPEAT = GL_MIRRORED_REPEAT +}; + + /** Base class for textures. This class only defines operations common for all texture types and is not instantiable. For specifying images for textures, see @@ -41,33 +42,66 @@ protected: { public: Loader(Texture &); - void min_filter(TextureFilter); - void mag_filter(TextureFilter); void generate_mipmap(bool); + void mag_filter(TextureFilter); + void min_filter(TextureFilter); + void wrap(TextureWrap); + void wrap_r(TextureWrap); + void wrap_s(TextureWrap); + void wrap_t(TextureWrap); + }; + + enum ParameterMask + { + MIN_FILTER = 1, + MAG_FILTER = 2, + WRAP_S = 4, + WRAP_T = 8, + WRAP_R = 16, + GENERATE_MIPMAP = 32, + COMPARE = 64, + COMPARE_FUNC = 128 }; + unsigned id; + GLenum target; + TextureFilter min_filter; + TextureFilter mag_filter; + TextureWrap wrap_s; + TextureWrap wrap_t; + TextureWrap wrap_r; + bool gen_mipmap; + bool compare; + Predicate cmp_func; + mutable int dirty_params; + + Texture(GLenum); + Texture(const Texture &); + Texture &operator=(const Texture &); public: ~Texture(); +protected: + void update_parameter(int) const; +public: + void set_min_filter(TextureFilter); + void set_mag_filter(TextureFilter); + void set_wrap(TextureWrap); + void set_wrap_s(TextureWrap); + void set_wrap_t(TextureWrap); + void set_wrap_r(TextureWrap); + void set_generate_mipmap(bool); + void set_compare_enabled(bool); + void set_compare_func(Predicate); + GLenum get_target() const { return target; } + unsigned get_id() const { return id; } + void bind() const; void bind_to(unsigned) const; - void parameter(GLenum, int); - void parameter(GLenum, float); - void set_min_filter(TextureFilter f) { parameter(GL_TEXTURE_MIN_FILTER, f); } - void set_mag_filter(TextureFilter f) { parameter(GL_TEXTURE_MAG_FILTER, f); } - GLenum get_target() const { return target; } - uint get_id() const { return id; } + static const Texture *current(); static void unbind(); static void unbind_from(unsigned); -protected: - uint id; - GLenum target; - - Texture(); - Texture(const Texture &); - Texture &operator=(const Texture &); - void maybe_bind() const; }; } // namespace GL