X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture.cpp;h=c2ea8ff7b854c95cf6bee17e5bfd43aed772f710;hp=52ad074281d30b945f0b2f328883f25ef06704da;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=cd446554e998204eaba22504b7b28227feb8edbb diff --git a/source/texture.cpp b/source/texture.cpp index 52ad0742..c2ea8ff7 100644 --- a/source/texture.cpp +++ b/source/texture.cpp @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include "except.h" #include "texture.h" #include "texunit.h" @@ -38,6 +31,19 @@ istream &operator>>(istream &in, TextureFilter &tf) } +void operator>>(const LexicalConverter &c, TextureWrap &tw) +{ + if(c.get()=="REPEAT") + tw = REPEAT; + else if(c.get()=="CLAMP_TO_EDGE") + tw = CLAMP_TO_EDGE; + else if(c.get()=="MIRRORED_REPEAT") + tw = MIRRORED_REPEAT; + else + throw LexicalError("Invalid input in TextureWrap conversion"); +} + + Texture::Texture(GLenum t): target(t), min_filter(NEAREST_MIPMAP_LINEAR), @@ -194,14 +200,18 @@ void Texture::unbind_from(unsigned i) Texture::Loader::Loader(Texture &t): DataFile::ObjectLoader(t) { - add("min_filter", &Loader::min_filter); - add("mag_filter", &Loader::mag_filter); add("generate_mipmap", &Loader::generate_mipmap); + add("mag_filter", &Loader::mag_filter); + add("min_filter", &Loader::min_filter); + add("wrap", &Loader::wrap); + add("wrap_r", &Loader::wrap_r); + add("wrap_s", &Loader::wrap_s); + add("wrap_t", &Loader::wrap_t); } -void Texture::Loader::min_filter(TextureFilter f) +void Texture::Loader::generate_mipmap(bool gm) { - obj.set_min_filter(f); + obj.set_generate_mipmap(gm); } void Texture::Loader::mag_filter(TextureFilter f) @@ -209,9 +219,29 @@ void Texture::Loader::mag_filter(TextureFilter f) obj.set_mag_filter(f); } -void Texture::Loader::generate_mipmap(bool gm) +void Texture::Loader::min_filter(TextureFilter f) { - obj.set_generate_mipmap(gm); + obj.set_min_filter(f); +} + +void Texture::Loader::wrap(TextureWrap w) +{ + obj.set_wrap(w); +} + +void Texture::Loader::wrap_r(TextureWrap w) +{ + obj.set_wrap_r(w); +} + +void Texture::Loader::wrap_s(TextureWrap w) +{ + obj.set_wrap_s(w); +} + +void Texture::Loader::wrap_t(TextureWrap w) +{ + obj.set_wrap_t(w); } } // namespace GL