X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftechnique.h;h=f80e2f6144e0f59d32bade49829c721df5b15d27;hp=f908fe868403c5ae5750e14505e8cbe231407ca8;hb=c5f011ef508d580f332e4bd6065a013b24de8840;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8 diff --git a/source/technique.h b/source/technique.h index f908fe86..f80e2f61 100644 --- a/source/technique.h +++ b/source/technique.h @@ -1,5 +1,5 @@ -#ifndef TECHNIQUE_H_ -#define TECHNIQUE_H_ +#ifndef MSP_GL_TECHNIQUE_H_ +#define MSP_GL_TECHNIQUE_H_ #include "renderpass.h" #include "tag.h" @@ -11,6 +11,7 @@ class Material; class Texture; /** +Ties multiple tagged render passes together. */ class Technique { @@ -32,20 +33,28 @@ private: { public: InheritLoader(Technique &, Collection &); - + private: + void material(const std::string &, const std::string &); void texture(const std::string &, const std::string &); + void uniforms(); }; +public: typedef std::map PassMap; +private: PassMap passes; public: - RenderPass &add_pass(const GL::Tag &); - bool has_pass(const GL::Tag &) const; - const RenderPass &get_pass(const GL::Tag &) const; + RenderPass &add_pass(const Tag &); + bool has_pass(const Tag &) const; + const RenderPass &get_pass(const Tag &) const; const PassMap &get_passes() const { return passes; } + bool replace_texture(const std::string &, const Texture &); + bool replace_material(const std::string &, const Material &); + bool replace_uniforms(const ProgramData &); + bool has_shaders() const; }; } // namespace GL