X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftechnique.h;h=f80e2f6144e0f59d32bade49829c721df5b15d27;hp=ef7e9e12e451f942fba1431b175d8bb4bfc0693b;hb=HEAD;hpb=3959bf80b361fd1e84bebe22e58f5875e1b68afb diff --git a/source/technique.h b/source/technique.h deleted file mode 100644 index ef7e9e12..00000000 --- a/source/technique.h +++ /dev/null @@ -1,83 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#ifndef TECHNIQUE_H_ -#define TECHNIQUE_H_ - -#include "objectpass.h" - -namespace Msp { -namespace GL { - -class Material; -class Tag; -class Texture; - -/** -Stores a complete multipass rendering technique for an Object. This includes -shaders, textures and a material. A Technique can also specify empty texture -slots which Objects must override. -*/ -class Technique -{ -public: - class Loader: public Msp::DataFile::Loader - { - public: - typedef DataFile::Collection Collection; - - protected: - Technique &tech; - Collection &coll; - - public: - Loader(Technique &, Collection &); - - Technique &get_object() const { return tech; } - Collection &get_collection() const { return coll; } - private: - virtual void finish(); - void material_inline(); - void pass(const std::string &); - void shader(const std::string &); - void shader_texture(const std::string &); - void texture(const std::string &); - void texture_slot(const std::string &); - }; - -private: - struct TextureSlot - { - std::string name; - const Texture *texture; - - TextureSlot(): texture(0) { } - }; - - std::vector textures; - const Texture *main_texture; - std::map passes; - ObjectPass *normal_pass; - const Material *material; - -public: - Technique(); - ~Technique(); - - bool has_pass(const GL::Tag &) const; - const ObjectPass &get_pass(const GL::Tag &) const; - unsigned get_n_textures() const { return textures.size(); } - unsigned get_texture_index(const std::string &) const; - const Texture *get_texture(unsigned) const; - const Texture *get_main_texture() const { return main_texture; } - const Material *get_material() const { return material; } -}; - -} // namespace GL -} // namespace Msp - -#endif