X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftechnique.h;h=f80e2f6144e0f59d32bade49829c721df5b15d27;hp=ce12b4f41f0e765c24705f5c94f5d0914c7661c4;hb=c5f011ef508d580f332e4bd6065a013b24de8840;hpb=a93d6abc8a4a3e70fa8f6781d9804583e18ef636 diff --git a/source/technique.h b/source/technique.h index ce12b4f4..f80e2f61 100644 --- a/source/technique.h +++ b/source/technique.h @@ -1,23 +1,17 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#ifndef TECHNIQUE_H_ -#define TECHNIQUE_H_ +#ifndef MSP_GL_TECHNIQUE_H_ +#define MSP_GL_TECHNIQUE_H_ #include "renderpass.h" +#include "tag.h" namespace Msp { namespace GL { class Material; -class Tag; class Texture; /** +Ties multiple tagged render passes together. */ class Technique { @@ -25,9 +19,11 @@ public: class Loader: public Msp::DataFile::CollectionObjectLoader { public: + Loader(Technique &); Loader(Technique &, Collection &); private: + void init(); void inherit(const std::string &); void pass(const std::string &); }; @@ -37,19 +33,28 @@ private: { public: InheritLoader(Technique &, Collection &); - + private: + void material(const std::string &, const std::string &); void texture(const std::string &, const std::string &); + void uniforms(); }; +public: typedef std::map PassMap; +private: PassMap passes; public: - bool has_pass(const GL::Tag &) const; - const RenderPass &get_pass(const GL::Tag &) const; + RenderPass &add_pass(const Tag &); + bool has_pass(const Tag &) const; + const RenderPass &get_pass(const Tag &) const; const PassMap &get_passes() const { return passes; } + bool replace_texture(const std::string &, const Texture &); + bool replace_material(const std::string &, const Material &); + bool replace_uniforms(const ProgramData &); + bool has_shaders() const; }; } // namespace GL