X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftechnique.h;h=f80e2f6144e0f59d32bade49829c721df5b15d27;hp=7c384f469bb0084770191484e4bcea315691efc6;hb=c5f011ef508d580f332e4bd6065a013b24de8840;hpb=f9b2b3330ad7234721ad3f971a7cbc0226a017d7 diff --git a/source/technique.h b/source/technique.h index 7c384f46..f80e2f61 100644 --- a/source/technique.h +++ b/source/technique.h @@ -1,12 +1,5 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2008-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#ifndef TECHNIQUE_H_ -#define TECHNIQUE_H_ +#ifndef MSP_GL_TECHNIQUE_H_ +#define MSP_GL_TECHNIQUE_H_ #include "renderpass.h" #include "tag.h" @@ -18,6 +11,7 @@ class Material; class Texture; /** +Ties multiple tagged render passes together. */ class Technique { @@ -39,20 +33,28 @@ private: { public: InheritLoader(Technique &, Collection &); - + private: + void material(const std::string &, const std::string &); void texture(const std::string &, const std::string &); + void uniforms(); }; +public: typedef std::map PassMap; +private: PassMap passes; public: - RenderPass &add_pass(const GL::Tag &); - bool has_pass(const GL::Tag &) const; - const RenderPass &get_pass(const GL::Tag &) const; + RenderPass &add_pass(const Tag &); + bool has_pass(const Tag &) const; + const RenderPass &get_pass(const Tag &) const; const PassMap &get_passes() const { return passes; } + bool replace_texture(const std::string &, const Texture &); + bool replace_material(const std::string &, const Material &); + bool replace_uniforms(const ProgramData &); + bool has_shaders() const; }; } // namespace GL