X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftechnique.h;h=f80e2f6144e0f59d32bade49829c721df5b15d27;hp=711db79dce2af54f4adb45e411caf3b82acd2b50;hb=HEAD;hpb=5658c6ea1a5caf1b408366cebf785f79d650ff53 diff --git a/source/technique.h b/source/technique.h deleted file mode 100644 index 711db79d..00000000 --- a/source/technique.h +++ /dev/null @@ -1,76 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#ifndef TECHNIQUE_H_ -#define TECHNIQUE_H_ - -#include "objectpass.h" - -namespace Msp { -namespace GL { - -class Material; -class Tag; -class Texture; - -/** -Stores a complete multipass rendering technique for an Object. This includes -shaders, textures and a material. A Technique can also specify empty texture -slots which Objects must override. -*/ -class Technique -{ -public: - class Loader: public Msp::DataFile::Loader - { - public: - typedef DataFile::Collection Collection; - - protected: - Technique &tech; - Collection &coll; - - public: - Loader(Technique &, Collection &); - - Technique &get_object() const { return tech; } - Collection &get_collection() const { return coll; } - private: - virtual void finish(); - void material_inline(); - void pass(const std::string &); - void shader(const std::string &); - void shader_texture(const std::string &); - void texture(const std::string &); - void texture_slot(const std::string &); - }; - -private: - std::vector tex_names; - std::vector textures; - const Texture *main_texture; - std::map passes; - ObjectPass *normal_pass; - const Material *material; - -public: - Technique(); - ~Technique(); - - bool has_pass(const GL::Tag &) const; - const ObjectPass &get_pass(const GL::Tag &) const; - unsigned get_n_textures() const { return tex_names.size(); } - unsigned get_texture_index(const std::string &) const; - const Texture *get_texture(unsigned) const; - const Texture *get_main_texture() const { return main_texture; } - const Material *get_material() const { return material; } -}; - -} // namespace GL -} // namespace Msp - -#endif