X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftechnique.h;h=f80e2f6144e0f59d32bade49829c721df5b15d27;hp=48e393fc40f592d35870c8f0a7b5ed3eb84fa688;hb=a993091fbb8fdb76a1d02be9de59529c14b59cf0;hpb=ec7e6f12a85a7dd65e57bf88b80c2d94601dd56f diff --git a/source/technique.h b/source/technique.h index 48e393fc..f80e2f61 100644 --- a/source/technique.h +++ b/source/technique.h @@ -1,5 +1,5 @@ -#ifndef TECHNIQUE_H_ -#define TECHNIQUE_H_ +#ifndef MSP_GL_TECHNIQUE_H_ +#define MSP_GL_TECHNIQUE_H_ #include "renderpass.h" #include "tag.h" @@ -37,6 +37,7 @@ private: private: void material(const std::string &, const std::string &); void texture(const std::string &, const std::string &); + void uniforms(); }; public: @@ -46,10 +47,13 @@ private: PassMap passes; public: - RenderPass &add_pass(const GL::Tag &); - bool has_pass(const GL::Tag &) const; - const RenderPass &get_pass(const GL::Tag &) const; + RenderPass &add_pass(const Tag &); + bool has_pass(const Tag &) const; + const RenderPass &get_pass(const Tag &) const; const PassMap &get_passes() const { return passes; } + bool replace_texture(const std::string &, const Texture &); + bool replace_material(const std::string &, const Material &); + bool replace_uniforms(const ProgramData &); bool has_shaders() const; };