X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftechnique.h;h=f80e2f6144e0f59d32bade49829c721df5b15d27;hp=41157f0ae58e963bc817036f5802b74cd407f934;hb=c5f011ef508d580f332e4bd6065a013b24de8840;hpb=b1d0b6bb1412d0c23d891a4804ddb60623d1f6b4 diff --git a/source/technique.h b/source/technique.h index 41157f0a..f80e2f61 100644 --- a/source/technique.h +++ b/source/technique.h @@ -37,6 +37,7 @@ private: private: void material(const std::string &, const std::string &); void texture(const std::string &, const std::string &); + void uniforms(); }; public: @@ -46,11 +47,13 @@ private: PassMap passes; public: - RenderPass &add_pass(const GL::Tag &); - bool has_pass(const GL::Tag &) const; - const RenderPass &get_pass(const GL::Tag &) const; + RenderPass &add_pass(const Tag &); + bool has_pass(const Tag &) const; + const RenderPass &get_pass(const Tag &) const; const PassMap &get_passes() const { return passes; } - void replace_texture(const std::string &, const Texture &); + bool replace_texture(const std::string &, const Texture &); + bool replace_material(const std::string &, const Material &); + bool replace_uniforms(const ProgramData &); bool has_shaders() const; };