X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftechnique.h;h=1078433f39f7d5c028b80ca622150882446ac3e4;hp=608af19d9fc8a6af523d03cdcaf1201e79ac3abb;hb=975162f86071985913b59a835d38046e1c271594;hpb=2f09d68a0844d2838d116d93d3ecc69723b52f16 diff --git a/source/technique.h b/source/technique.h index 608af19d..1078433f 100644 --- a/source/technique.h +++ b/source/technique.h @@ -1,23 +1,17 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#ifndef TECHNIQUE_H_ -#define TECHNIQUE_H_ +#ifndef MSP_GL_TECHNIQUE_H_ +#define MSP_GL_TECHNIQUE_H_ #include "renderpass.h" +#include "tag.h" namespace Msp { namespace GL { class Material; -class Tag; class Texture; /** +Ties multiple tagged render passes together. */ class Technique { @@ -39,20 +33,26 @@ private: { public: InheritLoader(Technique &, Collection &); - + private: - void texture(unsigned, const std::string &); + void material(const std::string &, const std::string &); + void texture(const std::string &, const std::string &); }; +public: typedef std::map PassMap; +private: PassMap passes; public: - RenderPass &add_pass(const GL::Tag &); - bool has_pass(const GL::Tag &) const; - const RenderPass &get_pass(const GL::Tag &) const; + RenderPass &add_pass(const Tag &); + bool has_pass(const Tag &) const; + const RenderPass &get_pass(const Tag &) const; const PassMap &get_passes() const { return passes; } + bool replace_texture(const std::string &, const Texture &); + bool replace_material(const std::string &, const Material &); + bool has_shaders() const; }; } // namespace GL