X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftechnique.cpp;h=d6ec7115f6e703a5b215803952a27716f934e468;hp=78060e01f9b89e80e28f7171fc40cea23188d327;hb=d5c26741ed3952dd54c8a7f43ad42ba79bf2d977;hpb=97015ec7bddd26aa746f5227e4109b7d32438cca diff --git a/source/technique.cpp b/source/technique.cpp index 78060e01..d6ec7115 100644 --- a/source/technique.cpp +++ b/source/technique.cpp @@ -1,13 +1,6 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include #include -#include +#include #include "material.h" #include "program.h" #include "programdata.h" @@ -20,22 +13,102 @@ using namespace std; namespace Msp { namespace GL { -bool Technique::has_pass(const GL::Tag &tag) const +RenderPass &Technique::add_pass(const Tag &tag) +{ + return insert_unique(passes, tag, RenderPass())->second; +} + +bool Technique::has_pass(const Tag &tag) const { return passes.count(tag); } -const RenderPass &Technique::get_pass(const GL::Tag &tag) const +const RenderPass &Technique::get_pass(const Tag &tag) const +{ + return get_item(passes, tag); +} + +bool Technique::replace_texture(const string &slot, const Texture &tex) +{ + bool replaced = false; + for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i) + { + int index = i->second.get_texture_index(slot); + if(index>=0) + { + i->second.set_texture(index, &tex); + replaced = true; + } + } + + return replaced; +} + +bool Technique::replace_material(const string &slot, const Material &mat) +{ + bool replaced = false; + for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i) + { + const string &pass_slot = i->second.get_material_slot_name(); + if(!pass_slot.empty() && pass_slot==slot) + { + i->second.set_material(&mat); + replaced = true; + } + } + + return replaced; +} + +bool Technique::replace_uniforms(const ProgramData &shdata) +{ + bool replaced = false; + const vector &uniform_names = shdata.get_uniform_names(); + for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i) + { + RefPtr new_shdata; + for(vector::const_iterator j=uniform_names.begin(); j!=uniform_names.end(); ++j) + { + const string &name = i->second.get_slotted_uniform_name(*j); + if(name.empty()) + continue; + + if(!new_shdata) + new_shdata = new ProgramData(*i->second.get_shader_data()); + + new_shdata->uniform(name, shdata.get_uniform(*j)); + replaced = true; + } + + if(new_shdata) + i->second.set_shader_program(i->second.get_shader_program(), new_shdata.get()); + } + + return replaced; +} + +bool Technique::has_shaders() const { - PassMap::const_iterator i=passes.find(tag); - if(i==passes.end()) - throw KeyError("Unknown pass"); - return i->second; + for(PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i) + if(i->second.get_shader_program()) + return true; + return false; } +Technique::Loader::Loader(Technique &t): + DataFile::CollectionObjectLoader(t, 0) +{ + init(); +} + Technique::Loader::Loader(Technique &t, Collection &c): DataFile::CollectionObjectLoader(t, &c) +{ + init(); +} + +void Technique::Loader::init() { add("inherit", &Loader::inherit); add("pass", &Loader::pass); @@ -43,41 +116,60 @@ Technique::Loader::Loader(Technique &t, Collection &c): void Technique::Loader::inherit(const string &n) { - obj.passes=get_collection().get(n)->get_passes(); + obj.passes = get_collection().get(n).get_passes(); InheritLoader ldr(obj, get_collection()); load_sub_with(ldr); } void Technique::Loader::pass(const string &n) { - Tag tag(n); - if(obj.passes.count(tag)) - throw KeyError("Duplicate pass name", n); - RenderPass p; - load_sub(p, *coll); - obj.passes.insert(PassMap::value_type(tag, p)); + if(coll) + load_sub(p, get_collection()); + else + load_sub(p); + + insert_unique(obj.passes, n, p); } Technique::InheritLoader::InheritLoader(Technique &t, Collection &c): DataFile::CollectionObjectLoader(t, &c) { + add("material", &InheritLoader::material); add("texture", &InheritLoader::texture); + add("uniforms", &InheritLoader::uniforms); } -void Technique::InheritLoader::texture(const string &slot, const string &name) +void Technique::InheritLoader::material(const string &slot, const string &name) { - Texture *tex=get_collection().get(name); - for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) + const Material &mat = get_collection().get(name); + if(obj.replace_material(slot, mat)) + return; + + // For backwards compatibility + RenderPass &pass = get_item(obj.passes, slot); + if(const Material *base_mat = pass.get_material()) { - try - { - i->second.set_texture(slot, tex); - } - catch(const KeyError &) - { } + for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) + if(i->second.get_material()==base_mat) + i->second.set_material(&mat); } + else + pass.set_material(&mat); +} + +void Technique::InheritLoader::texture(const string &slot, const string &name) +{ + if(!obj.replace_texture(slot, get_collection().get(name))) + throw key_error(slot); +} + +void Technique::InheritLoader::uniforms() +{ + ProgramData shdata; + load_sub(shdata); + obj.replace_uniforms(shdata); } } // namespace GL