X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftechnique.cpp;h=928c4ff6ea8cb4f00d5c6d73af7c1c263e339678;hp=15406a931e10e8a6249434d91a9d7002180efeea;hb=cfd4d36c2b6b6095ada3aef8082e5d409a233a21;hpb=ec7e6f12a85a7dd65e57bf88b80c2d94601dd56f diff --git a/source/technique.cpp b/source/technique.cpp index 15406a93..928c4ff6 100644 --- a/source/technique.cpp +++ b/source/technique.cpp @@ -13,21 +13,53 @@ using namespace std; namespace Msp { namespace GL { -RenderPass &Technique::add_pass(const GL::Tag &tag) +RenderPass &Technique::add_pass(const Tag &tag) { return insert_unique(passes, tag, RenderPass())->second; } -bool Technique::has_pass(const GL::Tag &tag) const +bool Technique::has_pass(const Tag &tag) const { return passes.count(tag); } -const RenderPass &Technique::get_pass(const GL::Tag &tag) const +const RenderPass &Technique::get_pass(const Tag &tag) const { return get_item(passes, tag); } +bool Technique::replace_texture(const string &slot, const Texture &tex) +{ + bool replaced = false; + for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i) + { + int index = i->second.get_texture_index(slot); + if(index>=0) + { + i->second.set_texture(index, &tex); + replaced = true; + } + } + + return replaced; +} + +bool Technique::replace_material(const string &slot, const Material &mat) +{ + bool replaced = false; + for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i) + { + const string &pass_slot = i->second.get_material_slot_name(); + if(!pass_slot.empty() && pass_slot==slot) + { + i->second.set_material(&mat); + replaced = true; + } + } + + return replaced; +} + bool Technique::has_shaders() const { for(PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i) @@ -81,10 +113,14 @@ Technique::InheritLoader::InheritLoader(Technique &t, Collection &c): add("texture", &InheritLoader::texture); } -void Technique::InheritLoader::material(const string &pass_tag, const string &name) +void Technique::InheritLoader::material(const string &slot, const string &name) { - RenderPass &pass = get_item(obj.passes, pass_tag); const Material &mat = get_collection().get(name); + if(obj.replace_material(slot, mat)) + return; + + // For backwards compatibility + RenderPass &pass = get_item(obj.passes, slot); if(const Material *base_mat = pass.get_material()) { for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) @@ -97,14 +133,8 @@ void Technique::InheritLoader::material(const string &pass_tag, const string &na void Technique::InheritLoader::texture(const string &slot, const string &name) { - Texture &tex = get_collection().get(name); - for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) - { - int index = i->second.get_texture_index(slot); - if(index<0) - continue; - i->second.set_texture(index, &tex); - } + if(!obj.replace_texture(slot, get_collection().get(name))) + throw key_error(slot); } } // namespace GL