X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftechnique.cpp;h=1e8f8fccea433d4e63625e453bab7992beaa1439;hp=49b487982993d259f3807c8b3820f9991cf85998;hb=6a045019fbd68738b77849629e6dfd3dfd9a4d93;hpb=09b835f0ff0ee594fbb555224a85b28398e14116 diff --git a/source/technique.cpp b/source/technique.cpp index 49b48798..1e8f8fcc 100644 --- a/source/technique.cpp +++ b/source/technique.cpp @@ -1,13 +1,6 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2008-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include #include -#include +#include #include "material.h" #include "program.h" #include "programdata.h" @@ -22,10 +15,7 @@ namespace GL { RenderPass &Technique::add_pass(const GL::Tag &tag) { - if(passes.count(tag)) - throw KeyError("Duplicate pass"); - - return passes[tag]; + return insert_unique(passes, tag, RenderPass())->second; } bool Technique::has_pass(const GL::Tag &tag) const @@ -35,10 +25,26 @@ bool Technique::has_pass(const GL::Tag &tag) const const RenderPass &Technique::get_pass(const GL::Tag &tag) const { - PassMap::const_iterator i = passes.find(tag); - if(i==passes.end()) - throw KeyError("Unknown pass"); - return i->second; + return get_item(passes, tag); +} + +void Technique::replace_texture(const string &slot, const Texture &tex) +{ + for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i) + { + int index = i->second.get_texture_index(slot); + if(index<0) + continue; + i->second.set_texture(index, &tex); + } +} + +bool Technique::has_shaders() const +{ + for(PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i) + if(i->second.get_shader_program()) + return true; + return false; } @@ -62,42 +68,47 @@ void Technique::Loader::init() void Technique::Loader::inherit(const string &n) { - obj.passes = get_collection().get(n)->get_passes(); + obj.passes = get_collection().get(n).get_passes(); InheritLoader ldr(obj, get_collection()); load_sub_with(ldr); } void Technique::Loader::pass(const string &n) { - Tag tag(n); - if(obj.passes.count(tag)) - throw KeyError("Duplicate pass name", n); - RenderPass p; if(coll) load_sub(p, get_collection()); else load_sub(p); - obj.passes.insert(PassMap::value_type(tag, p)); + + insert_unique(obj.passes, n, p); } Technique::InheritLoader::InheritLoader(Technique &t, Collection &c): DataFile::CollectionObjectLoader(t, &c) { + add("material", &InheritLoader::material); add("texture", &InheritLoader::texture); } -void Technique::InheritLoader::texture(const std::string &slot, const string &name) +void Technique::InheritLoader::material(const string &pass_tag, const string &name) { - Texture *tex = get_collection().get(name); - for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) + RenderPass &pass = get_item(obj.passes, pass_tag); + const Material &mat = get_collection().get(name); + if(const Material *base_mat = pass.get_material()) { - int index = i->second.get_texture_index(slot); - if(index<0) - continue; - i->second.set_texture(index, tex); + for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) + if(i->second.get_material()==base_mat) + i->second.set_material(&mat); } + else + pass.set_material(&mat); +} + +void Technique::InheritLoader::texture(const string &slot, const string &name) +{ + obj.replace_texture(slot, get_collection().get(name)); } } // namespace GL