X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fsimplescene.cpp;h=d1fd3c1cea2a4c4ad0349fb1a30017cfa2b52920;hp=f5947707a95bef5b008f332f209ab4dc8117852a;hb=94ee5852b42b05559069596e205dc2f000e6153f;hpb=25c81b4953dd38993250321b9407ce8b0139cbeb diff --git a/source/simplescene.cpp b/source/simplescene.cpp index f5947707..d1fd3c1c 100644 --- a/source/simplescene.cpp +++ b/source/simplescene.cpp @@ -1,29 +1,58 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - +#include "renderer.h" #include "simplescene.h" namespace Msp { namespace GL { -void SimpleScene::add(const Renderable &r) +void SimpleScene::add(Renderable &r) { - renderables.insert(&r); + // Add to cache as well if the cache is valid + if(renderables.insert(&r).second && !cache.empty()) + cache.push_back(&r); } -void SimpleScene::remove(const Renderable &r) +void SimpleScene::remove(Renderable &r) { renderables.erase(&r); + cache.clear(); +} + +void SimpleScene::populate_cache() const +{ + if(cache.empty() && !renderables.empty()) + { + cache.reserve(renderables.size()); + cache.insert(cache.end(), renderables.begin(), renderables.end()); + } +} + +void SimpleScene::setup_frame(Renderer &renderer) +{ + populate_cache(); + for(RenderableArray::const_iterator i=cache.begin(); i!=cache.end(); ++i) + (*i)->setup_frame(renderer); +} + +void SimpleScene::finish_frame() +{ + for(RenderableArray::const_iterator i=cache.begin(); i!=cache.end(); ++i) + (*i)->finish_frame(); } void SimpleScene::render(Renderer &renderer, const Tag &tag) const { - for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - (*i)->render(renderer, tag); + populate_cache(); + if(setup_frustum(renderer)) + { + for(RenderableArray::const_iterator i=cache.begin(); i!=cache.end(); ++i) + if(!frustum_cull(**i)) + renderer.render(**i, tag); + } + else + { + for(RenderableArray::const_iterator i=cache.begin(); i!=cache.end(); ++i) + renderer.render(**i, tag); + } } } // namespace GL