X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fshadowmap.h;h=fe36fca0e5bac9e6e7eff35f3a33065d9fb3d85e;hp=4903afeb711282bbfb80835cb9ec75edf1cc1037;hb=c3b339da673601c283abf9222b5e8f66ba80a688;hpb=5012c1bd8e58d7c2cfc16b7703e4bca11144b060 diff --git a/source/shadowmap.h b/source/shadowmap.h index 4903afeb..fe36fca0 100644 --- a/source/shadowmap.h +++ b/source/shadowmap.h @@ -1,5 +1,5 @@ -#ifndef SHADOWMAP_H_ -#define SHADOWMAP_H_ +#ifndef MSP_GL_SHADOWMAP_H_ +#define MSP_GL_SHADOWMAP_H_ #include "effect.h" #include "framebuffer.h" @@ -24,20 +24,17 @@ class ShadowMap: public Effect private: unsigned size; const Light &light; - mutable Framebuffer fbo; - mutable Matrix light_matrix; - mutable Matrix view_matrix; - mutable Matrix shadow_matrix; - unsigned unit; + Framebuffer fbo; + Matrix shadow_matrix; Texture2D depth_buf; Vector3 target; float radius; float depth_bias; mutable ProgramData shdata; - mutable bool rendered; + bool rendered; public: - ShadowMap(unsigned, const Renderable &, const Light &); + ShadowMap(unsigned, Renderable &, const Light &); /** Sets the ShadowMap target point and radius. The transformation matrix is computed so that a sphere with the specified parameters will be completely @@ -55,15 +52,13 @@ public: thin objects from casting shadows on nearby sufraces. */ void set_depth_bias(float); - /** Sets the texture unit to bind the shadow map to during the rendering - phase. Provided to shaders through the shadow and shadow_unit uniforms. - The default is texture unit 3. */ - void set_texture_unit(unsigned); + const Texture2D &get_depth_texture() const { return depth_buf; } + const Matrix &get_shadow_matrix() const { return shadow_matrix; } - virtual void setup_frame() const; - virtual void finish_frame() const; + virtual void setup_frame(Renderer &); + virtual void finish_frame(); - virtual void render(Renderer &, const Tag &) const; + virtual void render(Renderer &, const Tag & = Tag()) const; }; } // namespace GL