X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fshadowmap.h;h=fe36fca0e5bac9e6e7eff35f3a33065d9fb3d85e;hp=119d369c1eb6db052048d941008c18f7b3d58560;hb=c3b339da673601c283abf9222b5e8f66ba80a688;hpb=e645768be035f155e1deda931079cf1e84851a86 diff --git a/source/shadowmap.h b/source/shadowmap.h index 119d369c..fe36fca0 100644 --- a/source/shadowmap.h +++ b/source/shadowmap.h @@ -24,17 +24,17 @@ class ShadowMap: public Effect private: unsigned size; const Light &light; - mutable Framebuffer fbo; - mutable Matrix shadow_matrix; + Framebuffer fbo; + Matrix shadow_matrix; Texture2D depth_buf; Vector3 target; float radius; float depth_bias; mutable ProgramData shdata; - mutable bool rendered; + bool rendered; public: - ShadowMap(unsigned, const Renderable &, const Light &); + ShadowMap(unsigned, Renderable &, const Light &); /** Sets the ShadowMap target point and radius. The transformation matrix is computed so that a sphere with the specified parameters will be completely @@ -52,10 +52,13 @@ public: thin objects from casting shadows on nearby sufraces. */ void set_depth_bias(float); - virtual void setup_frame() const; - virtual void finish_frame() const; + const Texture2D &get_depth_texture() const { return depth_buf; } + const Matrix &get_shadow_matrix() const { return shadow_matrix; } - virtual void render(Renderer &, const Tag &) const; + virtual void setup_frame(Renderer &); + virtual void finish_frame(); + + virtual void render(Renderer &, const Tag & = Tag()) const; }; } // namespace GL