X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fshadowmap.h;h=c2c104aca9c69d4d32a669f4f508e4c4d5faa3d6;hp=986e0d96d039936b56758495da9a84954c007074;hb=ca52c492bd4f2fa1a1db3a85e50eaf7c43474830;hpb=223e33164d0706d357efc03da1dc31a653f6afcf diff --git a/source/shadowmap.h b/source/shadowmap.h index 986e0d96..c2c104ac 100644 --- a/source/shadowmap.h +++ b/source/shadowmap.h @@ -1,5 +1,5 @@ -#ifndef SHADOWMAP_H_ -#define SHADOWMAP_H_ +#ifndef MSP_GL_SHADOWMAP_H_ +#define MSP_GL_SHADOWMAP_H_ #include "effect.h" #include "framebuffer.h" @@ -24,16 +24,17 @@ class ShadowMap: public Effect private: unsigned size; const Light &light; - mutable Framebuffer fbo; - unsigned unit; + Framebuffer fbo; + Matrix shadow_matrix; Texture2D depth_buf; Vector3 target; float radius; float depth_bias; - ProgramData shdata; + mutable ProgramData shdata; + bool rendered; public: - ShadowMap(unsigned, const Renderable &, const Light &); + ShadowMap(unsigned, Renderable &, const Light &); /** Sets the ShadowMap target point and radius. The transformation matrix is computed so that a sphere with the specified parameters will be completely @@ -51,12 +52,10 @@ public: thin objects from casting shadows on nearby sufraces. */ void set_depth_bias(float); - /** Sets the texture unit to bind the shadow map to during the rendering - phase. Provided to shaders through the shadow and shadow_unit uniforms. - The default is texture unit 3. */ - void set_texture_unit(unsigned); + virtual void setup_frame(Renderer &); + virtual void finish_frame(); - virtual void render(Renderer &, const Tag &) const; + virtual void render(Renderer &, const Tag & = Tag()) const; }; } // namespace GL