X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fshadowmap.cpp;h=921a1747875b4bf0b349042dac6aab26095cff84;hp=5f66d8984279ce55f9cfc98fcf2298d34fa31337;hb=HEAD;hpb=98c810b6d2256aa65986bbde12c38917678121bb diff --git a/source/shadowmap.cpp b/source/shadowmap.cpp deleted file mode 100644 index 5f66d898..00000000 --- a/source/shadowmap.cpp +++ /dev/null @@ -1,148 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2009 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include -#include -#include "light.h" -#include "matrix.h" -#include "misc.h" -#include "projection.h" -#include "scene.h" -#include "shadowmap.h" -#include "texunit.h" - -using namespace std; - -namespace Msp { -namespace GL { - -ShadowMap::ShadowMap(unsigned s, const Scene &c, const Light &l): - size(s), - scene(c), - light(l), - unit(3), - radius(1) -{ - depth_buf.set_min_filter(LINEAR); - depth_buf.storage(DEPTH_COMPONENT, size, size, 0); - depth_buf.image(0, DEPTH_COMPONENT, UNSIGNED_BYTE, 0); - depth_buf.parameter(GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); - depth_buf.parameter(GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); - depth_buf.parameter(GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); - depth_buf.parameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - depth_buf.parameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0); - draw_buffer(NO_BUFFER); - Framebuffer::unbind(); - Texture::unbind(); -} - -void ShadowMap::set_target(const Vector3 &t, float r) -{ - target=t; - radius=r; -} - -void ShadowMap::set_texture_unit(unsigned u) -{ - unit=u; -} - -void ShadowMap::prepare() -{ - const Vector4 &lpos=light.get_position(); - if(lpos.w) - throw Exception("Non-directional lights not supported at the moment"); - - float matrix[16]; - if(abs(lpos.z)>=abs(lpos.x) && abs(lpos.z)>=abs(lpos.y)) - { - float d=sqrt(lpos.x*lpos.x+lpos.z*lpos.z); - matrix[0]=lpos.z/d; - matrix[4]=0; - matrix[8]=-lpos.x/d; - matrix[1]=-lpos.x*lpos.y/d; - matrix[5]=d; - matrix[9]=-lpos.z*lpos.y/d; - } - else - { - float d=sqrt(lpos.x*lpos.x+lpos.y*lpos.y); - matrix[0]=-lpos.y/d; - matrix[4]=lpos.x/d; - matrix[8]=0; - matrix[1]=-lpos.x*lpos.z/d; - matrix[5]=-lpos.y*lpos.z/d; - matrix[9]=d; - } - - matrix[2]=lpos.x; - matrix[6]=lpos.y; - matrix[10]=lpos.z; - - matrix[12]=-(target.x*matrix[0]+target.y*matrix[4]+target.z*matrix[8]); - matrix[13]=-(target.x*matrix[1]+target.y*matrix[5]+target.z*matrix[9]); - matrix[14]=-(target.x*matrix[2]+target.y*matrix[6]+target.z*matrix[10]); - matrix[3]=0; - matrix[7]=0; - matrix[11]=0; - matrix[15]=1; - - { - matrix_mode(PROJECTION); - push_matrix(); - load_identity(); - ortho(-radius, radius, -radius, radius, -radius, radius); - matrix_mode(MODELVIEW); - push_matrix(); - load_matrix(matrix); - - const Framebuffer *old_fbo=Framebuffer::current(); - fbo.bind(); - clear(DEPTH_BUFFER_BIT); - scene.render("shadow"); - - matrix_mode(PROJECTION); - pop_matrix(); - matrix_mode(MODELVIEW); - pop_matrix(); - if(old_fbo) - old_fbo->bind(); - else - Framebuffer::unbind(); - } - - depth_buf.bind_to(unit); - float diam=radius*2; - float s_eq[4]={ matrix[0]/diam, matrix[4]/diam, matrix[8]/diam, matrix[12]/diam+0.5 }; - float t_eq[4]={ matrix[1]/diam, matrix[5]/diam, matrix[9]/diam, matrix[13]/diam+0.5 }; - float r_eq[4]={ -matrix[2]/diam, -matrix[6]/diam, -matrix[10]/diam, 0.5-matrix[14]/diam-4.0/size }; - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - glTexGenfv(GL_S, GL_EYE_PLANE, s_eq); - enable(GL_TEXTURE_GEN_S); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - glTexGenfv(GL_T, GL_EYE_PLANE, t_eq); - enable(GL_TEXTURE_GEN_T); - glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - glTexGenfv(GL_R, GL_EYE_PLANE, r_eq); - enable(GL_TEXTURE_GEN_R); - - TexUnit::activate(0); -} - -void ShadowMap::cleanup() -{ - TexUnit::activate(unit); - Texture::unbind(); - disable(GL_TEXTURE_GEN_S); - disable(GL_TEXTURE_GEN_T); - disable(GL_TEXTURE_GEN_R); - TexUnit::activate(0); -} - -} // namespace GL -} // namespace Msp