X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fshadowmap.cpp;h=25b0d6d66f4345246f120b2087c9766fd71143d3;hp=7a761e7ad2bf15c6e35a5576f645f2980ab441c7;hb=7e9e15a12fb398798f2719545cc8553354c1e389;hpb=42ace9ac1350d3ae009bdd2fb335ac1e57d1b36b diff --git a/source/shadowmap.cpp b/source/shadowmap.cpp index 7a761e7a..25b0d6d6 100644 --- a/source/shadowmap.cpp +++ b/source/shadowmap.cpp @@ -28,17 +28,14 @@ ShadowMap::ShadowMap(unsigned s, const Scene &c, const Light &l): radius(1) { depth_buf.set_min_filter(LINEAR); + depth_buf.set_compare_enabled(true); + depth_buf.set_compare_func(LEQUAL); + depth_buf.set_wrap(CLAMP_TO_EDGE); depth_buf.storage(DEPTH_COMPONENT, size, size, 0); depth_buf.image(0, DEPTH_COMPONENT, UNSIGNED_BYTE, 0); - depth_buf.parameter(GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); - depth_buf.parameter(GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); - depth_buf.parameter(GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); - depth_buf.parameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - depth_buf.parameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0); draw_buffer(NO_BUFFER); Framebuffer::unbind(); - Texture::unbind(); } void ShadowMap::set_target(const Vector3 &t, float r) @@ -146,8 +143,7 @@ void ShadowMap::prepare() void ShadowMap::cleanup() { - TexUnit::activate(unit); - Texture::unbind(); + Texture::unbind_from(unit); disable(GL_TEXTURE_GEN_S); disable(GL_TEXTURE_GEN_T); disable(GL_TEXTURE_GEN_R);