X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fshader.h;h=bab11a7e9603e8bcc32652427b20ade4e7796267;hp=dfa5af3b5c18da91ed15fd062b32f7d5f8568ff0;hb=HEAD;hpb=85e83ace47e5a9a8ae7263886255dd81afc69278 diff --git a/source/shader.h b/source/shader.h deleted file mode 100644 index dfa5af3b..00000000 --- a/source/shader.h +++ /dev/null @@ -1,47 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#ifndef MSP_GL_SHADER_H_ -#define MSP_GL_SHADER_H_ - -#include -#include -#include "types.h" - -namespace Msp { -namespace GL { - -enum ShaderType -{ - FRAGMENT_SHADER = GL_FRAGMENT_SHADER, - VERTEX_SHADER = GL_VERTEX_SHADER -}; - -class Shader -{ -public: - Shader(ShaderType t); - Shader(ShaderType t, const std::string &); - ~Shader(); - - void source(sizei count, const char **str, const int *len); - void source(const std::string &str); - void source(const char *str, int len); - void compile(); - uint get_id() const { return id; } - bool get_compiled() const { return compiled; } - int get_param(GLenum param) const; - std::string get_info_log() const; -private: - uint id; - bool compiled; -}; - -} // namespace GL -} // namespace Msp - -#endif