X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fshader.h;h=bab11a7e9603e8bcc32652427b20ade4e7796267;hp=63af9b3ab74862c10fb417b68bdaa18786c8e9b9;hb=HEAD;hpb=9733137499a84f44c29d06d2551d41a903de1112 diff --git a/source/shader.h b/source/shader.h deleted file mode 100644 index 63af9b3a..00000000 --- a/source/shader.h +++ /dev/null @@ -1,52 +0,0 @@ -#ifndef MSP_GL_SHADER_H_ -#define MSP_GL_SHADER_H_ - -#include -#include "gl.h" - -namespace Msp { -namespace GL { - -class Shader -{ -private: - unsigned id; - bool compiled; - -protected: - Shader(GLenum t); - Shader(GLenum t, const std::string &); -private: - void init(GLenum); -public: - virtual ~Shader(); - - void source(unsigned count, const char **str, const int *len); - void source(const std::string &str); - void source(const char *str, int len); - void compile(); - unsigned get_id() const { return id; } - bool is_compiled() const { return compiled; } - std::string get_info_log() const; -}; - - -class VertexShader: public Shader -{ -public: - VertexShader(); - VertexShader(const std::string &); -}; - - -class FragmentShader: public Shader -{ -public: - FragmentShader(); - FragmentShader(const std::string &); -}; - -} // namespace GL -} // namespace Msp - -#endif