X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fshader.cpp;h=967ac8a624dc63f92248dc7f604b99c44fe73c79;hp=93edafb45b35dab4dac34745cd404d51c1ad12e5;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=dc1d1159a61f378bda11e5989ad694a86b9a3c77 diff --git a/source/shader.cpp b/source/shader.cpp index 93edafb4..967ac8a6 100644 --- a/source/shader.cpp +++ b/source/shader.cpp @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include "arb_shader_objects.h" #include "except.h" #include "extension.h" @@ -30,14 +23,14 @@ Shader::Shader(ShaderType t, const string &src) void Shader::init(ShaderType t) { - compiled=false; + compiled = false; if(t==FRAGMENT_SHADER) - static RequireExtension _ext("GL_ARB_fragment_program"); + static RequireExtension _ext("GL_ARB_fragment_shader"); else if(t==VERTEX_SHADER) - static RequireExtension _ext("GL_ARB_vertex_program"); + static RequireExtension _ext("GL_ARB_vertex_shader"); - id=glCreateShaderObjectARB(t); + id = glCreateShaderObjectARB(t); } Shader::~Shader() @@ -45,7 +38,7 @@ Shader::~Shader() glDeleteObjectARB(id); } -void Shader::source(sizei count, const char **str, const int *len) +void Shader::source(unsigned count, const char **str, const int *len) { glShaderSourceARB(id, count, str, len); } @@ -63,22 +56,18 @@ void Shader::source(const char *str, int len) void Shader::compile() { glCompileShaderARB(id); - if(!(compiled=get_param(GL_COMPILE_STATUS))) + int value = 0; + glGetObjectParameterivARB(id, GL_OBJECT_COMPILE_STATUS_ARB, &value); + if(!(compiled = value)) throw CompileError(get_info_log()); } -int Shader::get_param(GLenum param) const -{ - int value; - glGetObjectParameterivARB(id, param, &value); - return value; -} - string Shader::get_info_log() const { - sizei len=get_param(GL_INFO_LOG_LENGTH); + GLsizei len = 0; + glGetObjectParameterivARB(id, GL_OBJECT_INFO_LOG_LENGTH_ARB, &len); char log[len+1]; - glGetInfoLogARB(id, len+1, reinterpret_cast(&len), log); + glGetInfoLogARB(id, len+1, &len, log); return string(log, len); }