X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fshader.cpp;h=0da1a6e9df448028cc9518e23c12207dbf751723;hp=b0cf5a3ec63d3f6ed93c4727b955f5a187232ad3;hb=9733137499a84f44c29d06d2551d41a903de1112;hpb=2e6a73a93eac0a18063ec675a24a8e6eeeb80a0c diff --git a/source/shader.cpp b/source/shader.cpp index b0cf5a3e..0da1a6e9 100644 --- a/source/shader.cpp +++ b/source/shader.cpp @@ -9,12 +9,12 @@ using namespace std; namespace Msp { namespace GL { -Shader::Shader(ShaderType t) +Shader::Shader(GLenum t) { init(t); } -Shader::Shader(ShaderType t, const string &src) +Shader::Shader(GLenum t, const string &src) { init(t); @@ -22,13 +22,13 @@ Shader::Shader(ShaderType t, const string &src) compile(); } -void Shader::init(ShaderType t) +void Shader::init(GLenum t) { compiled = false; - if(t==FRAGMENT_SHADER) + if(t==GL_FRAGMENT_SHADER) static Require _req(ARB_fragment_shader); - else if(t==VERTEX_SHADER) + else if(t==GL_VERTEX_SHADER) static Require _req(ARB_vertex_shader); id = glCreateShader(t); @@ -74,5 +74,23 @@ string Shader::get_info_log() const return log; } + +VertexShader::VertexShader(): + Shader(GL_VERTEX_SHADER) +{ } + +VertexShader::VertexShader(const string &src): + Shader(GL_VERTEX_SHADER, src) +{ } + + +FragmentShader::FragmentShader(): + Shader(GL_FRAGMENT_SHADER) +{ } + +FragmentShader::FragmentShader(const string &src): + Shader(GL_FRAGMENT_SHADER, src) +{ } + } // namespace GL } // namespace Msp