X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fshader.cpp;h=0c356f5f460826f7e97877881d15f35ba3db36f0;hp=b0cf5a3ec63d3f6ed93c4727b955f5a187232ad3;hb=0cacf19c2e6aaa182ae0fcc7dfaae345aedd0e74;hpb=6afbace895a7bbcf216ab8e48280ea0303ab5892 diff --git a/source/shader.cpp b/source/shader.cpp index b0cf5a3e..0c356f5f 100644 --- a/source/shader.cpp +++ b/source/shader.cpp @@ -1,7 +1,10 @@ -#include "arb_fragment_shader.h" -#include "arb_shader_objects.h" -#include "arb_vertex_shader.h" +#include +#include +#include +#include +#include #include "error.h" +#include "misc.h" #include "shader.h" using namespace std; @@ -9,12 +12,12 @@ using namespace std; namespace Msp { namespace GL { -Shader::Shader(ShaderType t) +Shader::Shader(GLenum t) { init(t); } -Shader::Shader(ShaderType t, const string &src) +Shader::Shader(GLenum t, const string &src) { init(t); @@ -22,14 +25,16 @@ Shader::Shader(ShaderType t, const string &src) compile(); } -void Shader::init(ShaderType t) +void Shader::init(GLenum t) { compiled = false; - if(t==FRAGMENT_SHADER) + if(t==GL_FRAGMENT_SHADER) static Require _req(ARB_fragment_shader); - else if(t==VERTEX_SHADER) + else if(t==GL_VERTEX_SHADER) static Require _req(ARB_vertex_shader); + else if(t==GL_GEOMETRY_SHADER) + static Require _req(ARB_geometry_shader4); id = glCreateShader(t); } @@ -57,16 +62,20 @@ void Shader::source(const char *str, int len) void Shader::compile() { glCompileShader(id); - int value = 0; - glGetShaderiv(id, GL_COMPILE_STATUS, &value); - if(!(compiled = value)) + compiled = get_shader_i(id, GL_COMPILE_STATUS); + if(!compiled) throw compile_error(get_info_log()); + +#ifdef DEBUG + string info_log = get_info_log(); + if(!info_log.empty()) + IO::print("Shader compile info log:\n%s", info_log); +#endif } string Shader::get_info_log() const { - GLsizei len = 0; - glGetShaderiv(id, GL_INFO_LOG_LENGTH, &len); + GLsizei len = get_shader_i(id, GL_INFO_LOG_LENGTH); char *buf = new char[len+1]; glGetShaderInfoLog(id, len+1, &len, buf); string log(buf, len); @@ -74,5 +83,32 @@ string Shader::get_info_log() const return log; } + +VertexShader::VertexShader(): + Shader(GL_VERTEX_SHADER) +{ } + +VertexShader::VertexShader(const string &src): + Shader(GL_VERTEX_SHADER, src) +{ } + + +FragmentShader::FragmentShader(): + Shader(GL_FRAGMENT_SHADER) +{ } + +FragmentShader::FragmentShader(const string &src): + Shader(GL_FRAGMENT_SHADER, src) +{ } + + +GeometryShader::GeometryShader(): + Shader(GL_GEOMETRY_SHADER) +{ } + +GeometryShader::GeometryShader(const string &src): + Shader(GL_GEOMETRY_SHADER, src) +{ } + } // namespace GL } // namespace Msp