X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fshader.cpp;h=02dcc0dcff789fe142f9b47d4bde5ad2e48fe7fa;hp=0da1a6e9df448028cc9518e23c12207dbf751723;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=9733137499a84f44c29d06d2551d41a903de1112 diff --git a/source/shader.cpp b/source/shader.cpp index 0da1a6e9..02dcc0dc 100644 --- a/source/shader.cpp +++ b/source/shader.cpp @@ -1,7 +1,10 @@ -#include "arb_fragment_shader.h" -#include "arb_shader_objects.h" -#include "arb_vertex_shader.h" +#include +#include +#include +#include +#include #include "error.h" +#include "misc.h" #include "shader.h" using namespace std; @@ -24,12 +27,15 @@ Shader::Shader(GLenum t, const string &src) void Shader::init(GLenum t) { + static Require _req_base(ARB_shader_objects); compiled = false; if(t==GL_FRAGMENT_SHADER) static Require _req(ARB_fragment_shader); else if(t==GL_VERTEX_SHADER) static Require _req(ARB_vertex_shader); + else if(t==GL_GEOMETRY_SHADER) + static Require _req(ARB_geometry_shader4); id = glCreateShader(t); } @@ -57,20 +63,23 @@ void Shader::source(const char *str, int len) void Shader::compile() { glCompileShader(id); - int value = 0; - glGetShaderiv(id, GL_COMPILE_STATUS, &value); - if(!(compiled = value)) + compiled = get_shader_i(id, GL_COMPILE_STATUS); + if(!compiled) throw compile_error(get_info_log()); + +#ifdef DEBUG + string info_log = get_info_log(); + if(!info_log.empty()) + IO::print("Shader compile info log:\n%s", info_log); +#endif } string Shader::get_info_log() const { - GLsizei len = 0; - glGetShaderiv(id, GL_INFO_LOG_LENGTH, &len); - char *buf = new char[len+1]; - glGetShaderInfoLog(id, len+1, &len, buf); - string log(buf, len); - delete[] buf; + GLsizei len = get_shader_i(id, GL_INFO_LOG_LENGTH); + string log(len+1, 0); + glGetShaderInfoLog(id, len+1, &len, &log[0]); + log.erase(len); return log; } @@ -92,5 +101,14 @@ FragmentShader::FragmentShader(const string &src): Shader(GL_FRAGMENT_SHADER, src) { } + +GeometryShader::GeometryShader(): + Shader(GL_GEOMETRY_SHADER) +{ } + +GeometryShader::GeometryShader(const string &src): + Shader(GL_GEOMETRY_SHADER, src) +{ } + } // namespace GL } // namespace Msp