X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.h;h=e6e337b907388591ea82f8a769cb9f163b819f0f;hp=92a4a171eb18828e9e6c634f39a7a374edecdac9;hb=bb162b9edd4b8c0e9faeed75da4148f5b9735450;hpb=9addd3d476245415244e59333a36a8fc0eae42bf diff --git a/source/scene.h b/source/scene.h index 92a4a171..e6e337b9 100644 --- a/source/scene.h +++ b/source/scene.h @@ -1,32 +1,50 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_SCENE_H_ #define MSP_GL_SCENE_H_ +#include +#include +#include "matrix.h" #include "renderable.h" +#include "vector.h" namespace Msp { namespace GL { /** Scenes are containers for other Renderables. This is a base class that can't -be instantiated. At the moment the available Scene types are SimpleScene, +be instantiated. Examples of available Scene types are SimpleScene, InstancedScene and OrderedScene. */ class Scene: public Renderable { +public: + class Loader: public DataFile::CollectionObjectLoader + { + public: + Loader(Scene &, Collection &); + + private: + void object(const std::string &); + }; + protected: + std::list owned_data; + mutable Matrix culling_matrix; + mutable Vector4 frustum_edges[6]; + Scene() { } +private: + Scene(const Scene &); + Scene &operator=(const Scene &); public: - virtual ~Scene() { } + virtual ~Scene(); - virtual void add(const Renderable &) = 0; - virtual void remove(const Renderable &) = 0; + virtual void add(Renderable &) = 0; + virtual void remove(Renderable &) = 0; + +protected: + bool setup_frustum(const Renderer &) const; + bool frustum_cull(const Renderable &) const; }; } // namespace GL