X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.h;h=e6e337b907388591ea82f8a769cb9f163b819f0f;hp=687c581fe5d4070c27d6e62819be4a3f8bff48aa;hb=97b8f0d945474582c2213b70418d399e5641f0d5;hpb=de5d710b87879d6a0b06407da096ec505f8b7679 diff --git a/source/scene.h b/source/scene.h index 687c581f..e6e337b9 100644 --- a/source/scene.h +++ b/source/scene.h @@ -3,13 +3,13 @@ #include #include +#include "matrix.h" #include "renderable.h" +#include "vector.h" namespace Msp { namespace GL { -class Culler; - /** Scenes are containers for other Renderables. This is a base class that can't be instantiated. Examples of available Scene types are SimpleScene, @@ -29,7 +29,8 @@ public: protected: std::list owned_data; - std::list cullers; + mutable Matrix culling_matrix; + mutable Vector4 frustum_edges[6]; Scene() { } private: @@ -38,18 +39,12 @@ private: public: virtual ~Scene(); - virtual void add(const Renderable &) = 0; - virtual void remove(const Renderable &) = 0; - - void add_culler(Culler &); - void remove_culler(Culler &); - - using Renderable::render; - virtual void render(const Tag & = Tag()) const; + virtual void add(Renderable &) = 0; + virtual void remove(Renderable &) = 0; protected: - virtual void setup_cullers(const Renderer &) const; - virtual bool cull(const Renderer &, const Renderable &) const; + bool setup_frustum(const Renderer &) const; + bool frustum_cull(const Renderable &) const; }; } // namespace GL