X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.h;h=9e90b1284a014e90aa9a03191172b7137c80e35b;hp=f4e128105f75535d8398f06267924cfb50f8568e;hb=698e78ecfa30cc3580050996bc236c3ebe65aa2a;hpb=4324df6e3d807d35e02e828320e436c509275520 diff --git a/source/scene.h b/source/scene.h index f4e12810..9e90b128 100644 --- a/source/scene.h +++ b/source/scene.h @@ -1,31 +1,50 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_SCENE_H_ #define MSP_GL_SCENE_H_ -#include +#include +#include +#include "matrix.h" #include "renderable.h" +#include "vector.h" namespace Msp { namespace GL { +/** +Scenes are containers for other Renderables. This is a base class that can't +be instantiated. Examples of available Scene types are SimpleScene, +InstancedScene and OrderedScene. +*/ class Scene: public Renderable { -private: - std::set renderables; +public: + class Loader: public DataFile::CollectionObjectLoader + { + public: + Loader(Scene &, Collection &); + + private: + void object(const std::string &); + }; + +protected: + std::vector owned_data; + mutable Matrix culling_matrix; + mutable Vector4 frustum_edges[6]; + Scene() { } +private: + Scene(const Scene &); + Scene &operator=(const Scene &); public: - void add(const Renderable &); - void remove(const Renderable &); + virtual ~Scene(); + + virtual void add(Renderable &) = 0; + virtual void remove(Renderable &) = 0; - virtual bool has_pass(const std::string &) const { return true; } - virtual void render() const; - virtual void render(const std::string &) const; +protected: + bool setup_frustum(const Renderer &) const; + bool frustum_cull(const Renderable &) const; }; } // namespace GL