X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.h;h=9e90b1284a014e90aa9a03191172b7137c80e35b;hp=19048eb305a9f2ca8e8a21eca741f4671ebf813e;hb=191610b71271a765c8056ef947b2b04b8bfa84b5;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8 diff --git a/source/scene.h b/source/scene.h index 19048eb3..9e90b128 100644 --- a/source/scene.h +++ b/source/scene.h @@ -1,28 +1,50 @@ #ifndef MSP_GL_SCENE_H_ #define MSP_GL_SCENE_H_ +#include +#include +#include "matrix.h" #include "renderable.h" +#include "vector.h" namespace Msp { namespace GL { /** Scenes are containers for other Renderables. This is a base class that can't -be instantiated. At the moment the available Scene types are SimpleScene, +be instantiated. Examples of available Scene types are SimpleScene, InstancedScene and OrderedScene. */ class Scene: public Renderable { +public: + class Loader: public DataFile::CollectionObjectLoader + { + public: + Loader(Scene &, Collection &); + + private: + void object(const std::string &); + }; + protected: + std::vector owned_data; + mutable Matrix culling_matrix; + mutable Vector4 frustum_edges[6]; + Scene() { } +private: + Scene(const Scene &); + Scene &operator=(const Scene &); public: - virtual ~Scene() { } + virtual ~Scene(); - virtual void add(const Renderable &) = 0; - virtual void remove(const Renderable &) = 0; + virtual void add(Renderable &) = 0; + virtual void remove(Renderable &) = 0; - using Renderable::render; - virtual void render(const Tag & = Tag()) const; +protected: + bool setup_frustum(const Renderer &) const; + bool frustum_cull(const Renderable &) const; }; } // namespace GL