X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.h;h=639a467fa849cb526c19ac31744b957f820af7ea;hp=fbc57a80e46e396b4128b31d6f86c5562c2b86ab;hb=aa9873652630db493b5bd9faee4117e9c30ef226;hpb=c87860db3b23a98eda1adfe59acddffdb6eb8420 diff --git a/source/scene.h b/source/scene.h index fbc57a80..639a467f 100644 --- a/source/scene.h +++ b/source/scene.h @@ -1,13 +1,15 @@ #ifndef MSP_GL_SCENE_H_ #define MSP_GL_SCENE_H_ +#include +#include +#include "matrix.h" #include "renderable.h" +#include "vector.h" namespace Msp { namespace GL { -class Culler; - /** Scenes are containers for other Renderables. This is a base class that can't be instantiated. Examples of available Scene types are SimpleScene, @@ -15,25 +17,44 @@ InstancedScene and OrderedScene. */ class Scene: public Renderable { +public: + class Loader: public DataFile::CollectionObjectLoader + { + public: + typedef std::map ContentMap; + + private: + ContentMap *content; + + public: + Loader(Scene &, Collection &); + Loader(Scene &, Collection &, ContentMap &); + private: + void init(); + + void object(const std::string &); + void object_tagged(const std::string &, const std::string &); + }; + protected: - std::list cullers; + // XXX If a loaded renderable is removed from the scene it needs to be removed from here as well + std::vector owned_data; + mutable Matrix culling_matrix; + mutable Vector4 frustum_edges[6]; Scene() { } +private: + Scene(const Scene &); + Scene &operator=(const Scene &); public: - virtual ~Scene() { } - - virtual void add(const Renderable &) = 0; - virtual void remove(const Renderable &) = 0; - - void add_culler(Culler &); - void remove_culler(Culler &); + virtual ~Scene(); - using Renderable::render; - virtual void render(const Tag & = Tag()) const; + virtual void add(Renderable &) = 0; + virtual void remove(Renderable &) = 0; protected: - virtual void setup_cullers(const Renderer &) const; - virtual bool cull(const Renderer &, const Renderable &) const; + bool setup_frustum(const Renderer &) const; + bool frustum_cull(const Renderable &) const; }; } // namespace GL