X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.h;h=639a467fa849cb526c19ac31744b957f820af7ea;hp=6a4be91d9f77a75a06017f572c5e214e13abb0cd;hb=aa9873652630db493b5bd9faee4117e9c30ef226;hpb=97015ec7bddd26aa746f5227e4109b7d32438cca diff --git a/source/scene.h b/source/scene.h index 6a4be91d..639a467f 100644 --- a/source/scene.h +++ b/source/scene.h @@ -1,38 +1,60 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_SCENE_H_ #define MSP_GL_SCENE_H_ -#include -#include +#include +#include +#include "matrix.h" #include "renderable.h" +#include "vector.h" namespace Msp { namespace GL { -class Object; -class ObjectInstance; - +/** +Scenes are containers for other Renderables. This is a base class that can't +be instantiated. Examples of available Scene types are SimpleScene, +InstancedScene and OrderedScene. +*/ class Scene: public Renderable { +public: + class Loader: public DataFile::CollectionObjectLoader + { + public: + typedef std::map ContentMap; + + private: + ContentMap *content; + + public: + Loader(Scene &, Collection &); + Loader(Scene &, Collection &, ContentMap &); + private: + void init(); + + void object(const std::string &); + void object_tagged(const std::string &, const std::string &); + }; + +protected: + // XXX If a loaded renderable is removed from the scene it needs to be removed from here as well + std::vector owned_data; + mutable Matrix culling_matrix; + mutable Vector4 frustum_edges[6]; + + Scene() { } private: - typedef std::set InstanceSet; - typedef std::map ObjectMap; - typedef std::set RenderableSet; - - ObjectMap objects; - RenderableSet renderables; - + Scene(const Scene &); + Scene &operator=(const Scene &); public: - void add(const Renderable &); - void remove(const Renderable &); + virtual ~Scene(); + + virtual void add(Renderable &) = 0; + virtual void remove(Renderable &) = 0; - virtual void render(const Tag &tag=Tag()) const; +protected: + bool setup_frustum(const Renderer &) const; + bool frustum_cull(const Renderable &) const; }; } // namespace GL