X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.cpp;h=ef1f246bac0c4f61b2ec5dc3bf402bf32067f10d;hp=28b794b035c5b3da61bf4cd9e92363607a5b771a;hb=e1e69c49b7727223a43cdc2deac4f1c03a3e3aba;hpb=97015ec7bddd26aa746f5227e4109b7d32438cca diff --git a/source/scene.cpp b/source/scene.cpp index 28b794b0..ef1f246b 100644 --- a/source/scene.cpp +++ b/source/scene.cpp @@ -1,48 +1,91 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "object.h" -#include "objectinstance.h" +#include +#include "animatedobject.h" +#include "camera.h" +#include "renderer.h" #include "scene.h" +using namespace std; + namespace Msp { namespace GL { -void Scene::add(const Renderable &r) +Scene::~Scene() { - if(const ObjectInstance *oi=dynamic_cast(&r)) - objects[&oi->get_object()].insert(oi); - else - renderables.insert(&r); + for(vector::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) + delete *i; } -void Scene::remove(const Renderable &r) +bool Scene::setup_frustum(const Renderer &renderer) const { - if(const ObjectInstance *oi=dynamic_cast(&r)) + const Camera *camera = renderer.get_camera(); + if(!camera) + return false; + + culling_matrix = renderer.get_matrix(); + + if(camera->is_orthographic()) { - ObjectMap::iterator i=objects.find(&oi->get_object()); - if(i!=objects.end()) - { - i->second.erase(oi); - if(i->second.empty()) - objects.erase(i); - } + float h = camera->get_orthographic_height(); + frustum_edges[0] = Vector4(0, 1, 0, -h); + frustum_edges[1] = Vector4(0, -1, 0, -h); + + float w = camera->get_orthographic_width(); + frustum_edges[2] = Vector4(1, 0, 0, -w); + frustum_edges[3] = Vector4(-1, 0, 0, -w); } else - renderables.erase(&r); + { + float y = tan(camera->get_field_of_view()/2.0f); + float s = sqrt(y*y+1); + frustum_edges[0] = Vector4(0, 1/s, y/s, 0); + frustum_edges[1] = Vector4(0, -1/s, y/s, 0); + + float x = y*camera->get_aspect_ratio(); + s = sqrt(x*x+1); + frustum_edges[2] = Vector4(1/s, 0, x/s, 0); + frustum_edges[3] = Vector4(-1/s, 0, x/s, 0); + } + + frustum_edges[4] = Vector4(0, 0, -1, -camera->get_far_clip()); + frustum_edges[5] = Vector4(0, 0, 1, camera->get_near_clip()); + + return true; } -void Scene::render(const Tag &tag) const +bool Scene::frustum_cull(const Renderable &renderable) const { - for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i) - i->first->render(i->second.begin(), i->second.end(), tag); + const Matrix *matrix = renderable.get_matrix(); + const Geometry::BoundingSphere *bsphere = renderable.get_bounding_sphere(); + if(!matrix || !bsphere) + return false; - for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - (*i)->render(tag); + Vector4 center = culling_matrix*(*matrix*compose(bsphere->get_center(), 1.0f)); + Vector3 x_axis = (matrix->column(0)*bsphere->get_radius()).slice<3>(0); + float radius_sq = inner_product(x_axis, x_axis); + + for(unsigned i=0; i<6; ++i) + { + float distance = inner_product(center, frustum_edges[i]); + if(distance>0 && distance*distance>radius_sq) + return true; + } + + return false; +} + + +Scene::Loader::Loader(Scene &s, Collection &c): + DataFile::CollectionObjectLoader(s, &c) +{ + add("object", &Loader::object); +} + +void Scene::Loader::object(const string &n) +{ + RefPtr anob = new AnimatedObject(get_collection().get(n)); + load_sub(*anob); + obj.add(*anob); + obj.owned_data.push_back(anob.release()); } } // namespace GL