X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.cpp;h=e6c62e802f8c9672fafce477d3eae50c9f2efaac;hp=fbde0cd34dff6c0960238c6d5384cef1a99fcff5;hb=HEAD;hpb=7cf5ebbc9d91d09d0664598d3fb88606c3307deb diff --git a/source/scene.cpp b/source/scene.cpp deleted file mode 100644 index fbde0cd3..00000000 --- a/source/scene.cpp +++ /dev/null @@ -1,92 +0,0 @@ -#include -#include "animatedobject.h" -#include "camera.h" -#include "renderer.h" -#include "scene.h" - -using namespace std; - -namespace Msp { -namespace GL { - -Scene::~Scene() -{ - for(list::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) - delete *i; -} - -bool Scene::setup_frustum(const Renderer &renderer) const -{ - const Camera *camera = renderer.get_camera(); - if(!camera) - return false; - - culling_matrix = renderer.get_matrix(); - - if(camera->is_orthographic()) - { - float h = camera->get_orthographic_height(); - frustum_edges[0] = Vector4(0, 1, 0, -h); - frustum_edges[1] = Vector4(0, -1, 0, -h); - - float w = camera->get_orthographic_width(); - frustum_edges[2] = Vector4(1, 0, 0, -w); - frustum_edges[3] = Vector4(-1, 0, 0, -w); - } - else - { - float y = tan(camera->get_field_of_view()/2.0f); - float s = sqrt(y*y+1); - frustum_edges[0] = Vector4(0, 1/s, y/s, 0); - frustum_edges[1] = Vector4(0, -1/s, y/s, 0); - - float x = y*camera->get_aspect_ratio(); - s = sqrt(x*x+1); - frustum_edges[2] = Vector4(1/s, 0, x/s, 0); - frustum_edges[3] = Vector4(-1/s, 0, x/s, 0); - } - - frustum_edges[4] = Vector4(0, 0, -1, -camera->get_far_clip()); - frustum_edges[5] = Vector4(0, 0, 1, camera->get_near_clip()); - - return true; -} - -bool Scene::frustum_cull(const Renderable &renderable) const -{ - const Matrix *matrix = renderable.get_matrix(); - const Geometry::BoundingSphere *bsphere = renderable.get_bounding_sphere(); - if(!matrix || !bsphere) - return false; - - Vector4 center = culling_matrix*(*matrix*compose(bsphere->get_center(), 1.0f)); - Vector3 x_axis = (matrix->column(0)*bsphere->get_radius()).slice<3>(0); - float radius_sq = inner_product(x_axis, x_axis); - - for(unsigned i=0; i<6; ++i) - { - float distance = inner_product(center, frustum_edges[i]); - if(distance>0 && distance*distance>radius_sq) - return true; - } - - return false; -} - - -Scene::Loader::Loader(Scene &s, Collection &c): - DataFile::CollectionObjectLoader(s, &c) -{ - add("object", &Loader::object); -} - -void Scene::Loader::object(const string &n) -{ - RefPtr anob = new AnimatedObject(get_collection().get(n)); - load_sub(*anob); - obj.add(*anob); - obj.owned_data.push_back(anob.release()); -} - -} // namespace GL -} // namespace Msp