X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.cpp;h=e6c62e802f8c9672fafce477d3eae50c9f2efaac;hp=7896d23d6246830d0f1716beaf830a0cff4e8665;hb=8bc776f177c7cf9d0c6fd9590273f086d38c23ca;hpb=802832425b02be7b3ccb7d585fe63f4b68b5275f diff --git a/source/scene.cpp b/source/scene.cpp index 7896d23d..e6c62e80 100644 --- a/source/scene.cpp +++ b/source/scene.cpp @@ -11,69 +11,101 @@ namespace GL { Scene::~Scene() { - for(list::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) + for(vector::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) delete *i; } -void Scene::render(const Tag &tag) const -{ - Renderer renderer(0); - render(renderer, tag); -} - -void Scene::setup_frustum(const Renderer &renderer) const +bool Scene::setup_frustum(const Renderer &renderer) const { const Camera *camera = renderer.get_camera(); if(!camera) - return; - - float y = tan(camera->get_field_of_view()/2.0f); - float s = sqrt(y*y+1); - frustum_edges[0] = Vector3(0, 1/s, y/s); - frustum_edges[1] = Vector3(0, -1/s, y/s); + return false; - float x = y*camera->get_aspect(); - s = sqrt(x*x+1); - frustum_edges[2] = Vector3(1/s, 0, x/s); - frustum_edges[3] = Vector3(-1/s, 0, x/s); + culling_matrix = renderer.get_matrix(); + + if(camera->is_orthographic()) + { + float h = camera->get_orthographic_height(); + frustum_edges[0] = Vector4(0, 1, 0, -h); + frustum_edges[1] = Vector4(0, -1, 0, -h); + + float w = camera->get_orthographic_width(); + frustum_edges[2] = Vector4(1, 0, 0, -w); + frustum_edges[3] = Vector4(-1, 0, 0, -w); + } + else + { + float y = tan(camera->get_field_of_view()/2.0f); + float s = sqrt(y*y+1); + frustum_edges[0] = Vector4(0, 1/s, y/s, 0); + frustum_edges[1] = Vector4(0, -1/s, y/s, 0); + + float x = y*camera->get_aspect_ratio(); + s = sqrt(x*x+1); + frustum_edges[2] = Vector4(1/s, 0, x/s, 0); + frustum_edges[3] = Vector4(-1/s, 0, x/s, 0); + } + + frustum_edges[4] = Vector4(0, 0, -1, -camera->get_far_clip()); + frustum_edges[5] = Vector4(0, 0, 1, camera->get_near_clip()); + + return true; } -bool Scene::frustum_cull(const Renderer &renderer, const Renderable &renderable) const +bool Scene::frustum_cull(const Renderable &renderable) const { const Matrix *matrix = renderable.get_matrix(); const Geometry::BoundingSphere *bsphere = renderable.get_bounding_sphere(); - const Camera *camera = renderer.get_camera(); - if(!matrix || !bsphere || !camera) + if(!matrix || !bsphere) return false; - Matrix mvm = camera->get_matrix()**matrix; - float n = camera->get_near_clip(); - float f = camera->get_far_clip(); + Vector4 center = culling_matrix*(*matrix*compose(bsphere->get_center(), 1.0f)); + Vector3 x_axis = (matrix->column(0)*bsphere->get_radius()).slice<3>(0); + float radius_sq = inner_product(x_axis, x_axis); - Vector3 center = mvm*bsphere->get_center(); - float radius = bsphere->get_radius(); - - if(center.z-radius>-n || center.z+radius<-f) - return true; - for(unsigned i=0; i<4; ++i) - if(dot(center, frustum_edges[i])>radius) + for(unsigned i=0; i<6; ++i) + { + float distance = inner_product(center, frustum_edges[i]); + if(distance>0 && distance*distance>radius_sq) return true; + } return false; } Scene::Loader::Loader(Scene &s, Collection &c): - DataFile::CollectionObjectLoader(s, &c) + DataFile::CollectionObjectLoader(s, &c), + content(0) +{ + init(); +} + +Scene::Loader::Loader(Scene &s, Collection &c, ContentMap &m): + DataFile::CollectionObjectLoader(s, &c), + content(&m) +{ + init(); +} + +void Scene::Loader::init() { add("object", &Loader::object); + add("object", &Loader::object_tagged); } void Scene::Loader::object(const string &n) +{ + object_tagged(n, string()); +} + +void Scene::Loader::object_tagged(const string &n, const string &t) { RefPtr anob = new AnimatedObject(get_collection().get(n)); load_sub(*anob); obj.add(*anob); + if(content && !t.empty()) + (*content)[t] = anob.get(); obj.owned_data.push_back(anob.release()); }