X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.cpp;h=e6c62e802f8c9672fafce477d3eae50c9f2efaac;hp=6c3d2910706db98d6f2ecd7ed67b3dd771c372e8;hb=8bc776f177c7cf9d0c6fd9590273f086d38c23ca;hpb=b6fd887102ab8e4109fa2edd40b9e51f80f88410 diff --git a/source/scene.cpp b/source/scene.cpp index 6c3d2910..e6c62e80 100644 --- a/source/scene.cpp +++ b/source/scene.cpp @@ -11,16 +11,10 @@ namespace GL { Scene::~Scene() { - for(list::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) + for(vector::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) delete *i; } -void Scene::render(const Tag &tag) const -{ - Renderer renderer(0); - render(renderer, tag); -} - bool Scene::setup_frustum(const Renderer &renderer) const { const Camera *camera = renderer.get_camera(); @@ -46,7 +40,7 @@ bool Scene::setup_frustum(const Renderer &renderer) const frustum_edges[0] = Vector4(0, 1/s, y/s, 0); frustum_edges[1] = Vector4(0, -1/s, y/s, 0); - float x = y*camera->get_aspect(); + float x = y*camera->get_aspect_ratio(); s = sqrt(x*x+1); frustum_edges[2] = Vector4(1/s, 0, x/s, 0); frustum_edges[3] = Vector4(-1/s, 0, x/s, 0); @@ -66,13 +60,13 @@ bool Scene::frustum_cull(const Renderable &renderable) const return false; Vector4 center = culling_matrix*(*matrix*compose(bsphere->get_center(), 1.0f)); - Vector4 x_axis = *matrix*Vector4(1.0f, 0.0f, 0.0f, 0.0f); - float radius_sq = bsphere->get_radius()*inner_product(x_axis, x_axis); + Vector3 x_axis = (matrix->column(0)*bsphere->get_radius()).slice<3>(0); + float radius_sq = inner_product(x_axis, x_axis); for(unsigned i=0; i<6; ++i) { float distance = inner_product(center, frustum_edges[i]); - if(distance*distance>radius_sq) + if(distance>0 && distance*distance>radius_sq) return true; } @@ -81,16 +75,37 @@ bool Scene::frustum_cull(const Renderable &renderable) const Scene::Loader::Loader(Scene &s, Collection &c): - DataFile::CollectionObjectLoader(s, &c) + DataFile::CollectionObjectLoader(s, &c), + content(0) +{ + init(); +} + +Scene::Loader::Loader(Scene &s, Collection &c, ContentMap &m): + DataFile::CollectionObjectLoader(s, &c), + content(&m) +{ + init(); +} + +void Scene::Loader::init() { add("object", &Loader::object); + add("object", &Loader::object_tagged); } void Scene::Loader::object(const string &n) +{ + object_tagged(n, string()); +} + +void Scene::Loader::object_tagged(const string &n, const string &t) { RefPtr anob = new AnimatedObject(get_collection().get(n)); load_sub(*anob); obj.add(*anob); + if(content && !t.empty()) + (*content)[t] = anob.get(); obj.owned_data.push_back(anob.release()); }