X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.cpp;h=3933599ba5c63f13307d1c755ba0cd9323842a1b;hp=7896d23d6246830d0f1716beaf830a0cff4e8665;hb=6a045019fbd68738b77849629e6dfd3dfd9a4d93;hpb=802832425b02be7b3ccb7d585fe63f4b68b5275f diff --git a/source/scene.cpp b/source/scene.cpp index 7896d23d..3933599b 100644 --- a/source/scene.cpp +++ b/source/scene.cpp @@ -15,49 +15,60 @@ Scene::~Scene() delete *i; } -void Scene::render(const Tag &tag) const -{ - Renderer renderer(0); - render(renderer, tag); -} - -void Scene::setup_frustum(const Renderer &renderer) const +bool Scene::setup_frustum(const Renderer &renderer) const { const Camera *camera = renderer.get_camera(); if(!camera) - return; - - float y = tan(camera->get_field_of_view()/2.0f); - float s = sqrt(y*y+1); - frustum_edges[0] = Vector3(0, 1/s, y/s); - frustum_edges[1] = Vector3(0, -1/s, y/s); + return false; - float x = y*camera->get_aspect(); - s = sqrt(x*x+1); - frustum_edges[2] = Vector3(1/s, 0, x/s); - frustum_edges[3] = Vector3(-1/s, 0, x/s); + culling_matrix = renderer.get_matrix(); + + if(camera->is_orthographic()) + { + float h = camera->get_orthographic_height(); + frustum_edges[0] = Vector4(0, 1, 0, -h); + frustum_edges[1] = Vector4(0, -1, 0, -h); + + float w = camera->get_orthographic_width(); + frustum_edges[2] = Vector4(1, 0, 0, -w); + frustum_edges[3] = Vector4(-1, 0, 0, -w); + } + else + { + float y = tan(camera->get_field_of_view()/2.0f); + float s = sqrt(y*y+1); + frustum_edges[0] = Vector4(0, 1/s, y/s, 0); + frustum_edges[1] = Vector4(0, -1/s, y/s, 0); + + float x = y*camera->get_aspect(); + s = sqrt(x*x+1); + frustum_edges[2] = Vector4(1/s, 0, x/s, 0); + frustum_edges[3] = Vector4(-1/s, 0, x/s, 0); + } + + frustum_edges[4] = Vector4(0, 0, -1, -camera->get_far_clip()); + frustum_edges[5] = Vector4(0, 0, 1, camera->get_near_clip()); + + return true; } -bool Scene::frustum_cull(const Renderer &renderer, const Renderable &renderable) const +bool Scene::frustum_cull(const Renderable &renderable) const { const Matrix *matrix = renderable.get_matrix(); const Geometry::BoundingSphere *bsphere = renderable.get_bounding_sphere(); - const Camera *camera = renderer.get_camera(); - if(!matrix || !bsphere || !camera) + if(!matrix || !bsphere) return false; - Matrix mvm = camera->get_matrix()**matrix; - float n = camera->get_near_clip(); - float f = camera->get_far_clip(); - - Vector3 center = mvm*bsphere->get_center(); - float radius = bsphere->get_radius(); + Vector4 center = culling_matrix*(*matrix*compose(bsphere->get_center(), 1.0f)); + Vector4 x_axis = *matrix*Vector4(bsphere->get_radius(), 0.0f, 0.0f, 0.0f); + float radius_sq = inner_product(x_axis, x_axis); - if(center.z-radius>-n || center.z+radius<-f) - return true; - for(unsigned i=0; i<4; ++i) - if(dot(center, frustum_edges[i])>radius) + for(unsigned i=0; i<6; ++i) + { + float distance = inner_product(center, frustum_edges[i]); + if(distance>0 && distance*distance>radius_sq) return true; + } return false; }