X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.cpp;h=1625ca32c7c74052cdec47cdf10f741d26115f12;hp=ad9dcd151110724a62581f1a7190de332b3ea86e;hb=d16abe533233dc15810fe6bdf4a873d36eefc5dc;hpb=96fb9a0237a7c3f6fc23406ce50cd1c6fe484111 diff --git a/source/scene.cpp b/source/scene.cpp index ad9dcd15..1625ca32 100644 --- a/source/scene.cpp +++ b/source/scene.cpp @@ -29,15 +29,28 @@ bool Scene::setup_frustum(const Renderer &renderer) const culling_matrix = renderer.get_matrix(); - float y = tan(camera->get_field_of_view()/2.0f); - float s = sqrt(y*y+1); - frustum_edges[0] = Vector4(0, 1/s, y/s, 0); - frustum_edges[1] = Vector4(0, -1/s, y/s, 0); - - float x = y*camera->get_aspect(); - s = sqrt(x*x+1); - frustum_edges[2] = Vector4(1/s, 0, x/s, 0); - frustum_edges[3] = Vector4(-1/s, 0, x/s, 0); + if(camera->is_orthographic()) + { + float h = camera->get_orthographic_height(); + frustum_edges[0] = Vector4(0, 1, 0, -h); + frustum_edges[1] = Vector4(0, -1, 0, -h); + + float w = camera->get_orthographic_width(); + frustum_edges[2] = Vector4(1, 0, 0, -w); + frustum_edges[3] = Vector4(-1, 0, 0, -w); + } + else + { + float y = tan(camera->get_field_of_view()/2.0f); + float s = sqrt(y*y+1); + frustum_edges[0] = Vector4(0, 1/s, y/s, 0); + frustum_edges[1] = Vector4(0, -1/s, y/s, 0); + + float x = y*camera->get_aspect(); + s = sqrt(x*x+1); + frustum_edges[2] = Vector4(1/s, 0, x/s, 0); + frustum_edges[3] = Vector4(-1/s, 0, x/s, 0); + } frustum_edges[4] = Vector4(0, 0, -1, -camera->get_far_clip()); frustum_edges[5] = Vector4(0, 0, 1, camera->get_near_clip());