X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fresources%2Fresources.cpp;h=80a19e7c9bdd6aa3ed30f037930613defc39182b;hp=62bdabf60594e796439833b110e512bcd3544b24;hb=23d4100160bfa33359ce297b6b36244abcaa5f82;hpb=a2b0d155023ca23afe7848ae5d17e0f7bc328525 diff --git a/source/resources/resources.cpp b/source/resources/resources.cpp index 62bdabf6..80a19e7c 100644 --- a/source/resources/resources.cpp +++ b/source/resources/resources.cpp @@ -50,7 +50,7 @@ Resources::Resources(bool set_as_global): add_type().suffix(".lightn").keyword("lighting") .notify(&Resources::set_debug_name); add_type().suffix(".mat") - .creator(&Resources::create_material).notify(&Resources::set_debug_name); + .creator(&Resources::create_generic).notify(&Resources::set_debug_name); add_type().keyword("mesh") .creator(&Resources::create_mesh).notify(&Resources::set_debug_name); add_type().suffix(".glsl").suffix(".spv") @@ -63,7 +63,7 @@ Resources::Resources(bool set_as_global): add_type().suffix(".samp").keyword("sampler") .notify(&Resources::set_debug_name); add_type().suffix(".scene") - .creator(&Resources::create_scene); + .creator(&Resources::create_generic); add_type().suffix(".tech").keyword("technique") .notify(&Resources::set_debug_name); add_type().base().suffix(".tex1d").keyword("texture1d") @@ -121,14 +121,15 @@ void Resources::set_resource_manager(ResourceManager *m) resource_manager = m; } -Material *Resources::create_material(const string &name) +template +T *Resources::create_generic(const string &name) { if(RefPtr io = open_raw(name)) { DataFile::Parser parser(*io, name); - Material::GenericLoader ldr(this); + typename T::GenericLoader ldr(*this); ldr.load(parser); - return ldr.get_material(); + return ldr.get_object(); } return 0; @@ -149,19 +150,6 @@ Mesh *Resources::create_mesh(const string &name) return 0; } -Scene *Resources::create_scene(const string &name) -{ - if(RefPtr io = open_raw(name)) - { - DataFile::Parser parser(*io, name); - Scene::GenericLoader ldr(*this); - ldr.load(parser); - return ldr.get_scene(); - } - - return 0; -} - Texture2D *Resources::create_texture2d(const string &name) { string ext = FS::extpart(name); @@ -269,7 +257,7 @@ void Resources::Loader::scene(const string &name) { Scene::GenericLoader ldr(obj); load_sub_with(ldr); - obj.add(name, ldr.get_scene()); + obj.add(name, ldr.get_object()); } } // namespace GL