X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fresources.h;h=6f04a26088b1a4d0768185440d1c1ef98ad9b850;hp=838b022989b69eb9ea73c31c5cb57a6da4ab62bd;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=859015dce969a0d9ba2bc603d6dbb2685159e393 diff --git a/source/resources.h b/source/resources.h index 838b0229..6f04a260 100644 --- a/source/resources.h +++ b/source/resources.h @@ -1,13 +1,13 @@ #ifndef MSP_GL_RESOURCES_H_ #define MSP_GL_RESOURCES_H_ -#include #include #include "texture.h" namespace Msp { namespace GL { +class Material; class Mesh; class Program; class ResourceManager; @@ -21,27 +21,28 @@ class Resources: virtual public DataFile::Collection { private: TextureFilter default_tex_filter; + float default_tex_anisotropy; bool srgb_conversion; ResourceManager *resource_manager; public: Resources(); -private: - static DataFile::BuiltinSource &get_builtins(); + static const DataFile::CollectionSource &get_builtins(); -public: void set_default_texture_filter(TextureFilter); + void set_default_texture_anisotropy(float); /** Enables or disables sRGB conversion. If enabled, textures and material colors are converted from sRGB to linear color space when loaded. */ - void set_srgb_conversion(bool); + DEPRECATED void set_srgb_conversion(bool); - bool get_srgb_conversion() const { return srgb_conversion; } + DEPRECATED bool get_srgb_conversion() const { return srgb_conversion; } void set_resource_manager(ResourceManager *); protected: + Material *create_material(const std::string &); Mesh *create_mesh(const std::string &); Texture2D *create_texture2d(const std::string &); Program *create_program(const std::string &);