X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fresources.h;h=238d6c544c373c4fdde4848784600a6246e8a1b1;hp=838b022989b69eb9ea73c31c5cb57a6da4ab62bd;hb=HEAD;hpb=859015dce969a0d9ba2bc603d6dbb2685159e393 diff --git a/source/resources.h b/source/resources.h deleted file mode 100644 index 838b0229..00000000 --- a/source/resources.h +++ /dev/null @@ -1,53 +0,0 @@ -#ifndef MSP_GL_RESOURCES_H_ -#define MSP_GL_RESOURCES_H_ - -#include -#include -#include "texture.h" - -namespace Msp { -namespace GL { - -class Mesh; -class Program; -class ResourceManager; -class Texture2D; - -/** -A collection class for GL resources. Most useful as a base class for an -application-specific collection. -*/ -class Resources: virtual public DataFile::Collection -{ -private: - TextureFilter default_tex_filter; - bool srgb_conversion; - ResourceManager *resource_manager; - -public: - Resources(); - -private: - static DataFile::BuiltinSource &get_builtins(); - -public: - void set_default_texture_filter(TextureFilter); - - /** Enables or disables sRGB conversion. If enabled, textures and material - colors are converted from sRGB to linear color space when loaded. */ - void set_srgb_conversion(bool); - - bool get_srgb_conversion() const { return srgb_conversion; } - - void set_resource_manager(ResourceManager *); - -protected: - Mesh *create_mesh(const std::string &); - Texture2D *create_texture2d(const std::string &); - Program *create_program(const std::string &); -}; - -} // namespace GL -} // namespace Msp - -#endif