X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fresources.cpp;h=fe59860d8cbbcd6ec9017bbdc70d162e8eff669e;hp=b25c346a11ec7882511ee4cee68c0286c28be0ca;hb=4598d28936d3a4772927d1e3a1534f872731b358;hpb=e6bd08e977f3138bfcfa3a1b6cc45201c383e016 diff --git a/source/resources.cpp b/source/resources.cpp index b25c346a..fe59860d 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -2,12 +2,14 @@ #include #include "animation.h" #include "armature.h" +#include "camera.h" #include "font.h" #include "keyframe.h" #include "lighting.h" #include "material.h" #include "mesh.h" #include "object.h" +#include "pipelinetemplate.h" #include "pose.h" #include "program.h" #include "programcompiler.h" @@ -28,17 +30,20 @@ void init_shaderlib(DataFile::BuiltinSource &); Resources::Resources(): default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR), + default_tex_anisotropy(1.0f), srgb_conversion(false), resource_manager(0) { add_type().suffix(".anim").keyword("animation"); add_type().suffix(".arma").keyword("armature"); + add_type().keyword("camera"); add_type().keyword("font"); add_type().suffix(".kframe").keyword("keyframe"); add_type().suffix(".lightn").keyword("lighting"); add_type().suffix(".mat").keyword("material"); add_type().keyword("mesh").creator(&Resources::create_mesh); add_type().keyword("object"); + add_type().suffix(".pipe").keyword("pipeline"); add_type().keyword("pose"); add_type().keyword("shader").suffix(".glsl").creator(&Resources::create_program); add_type().suffix(".tech").keyword("technique"); @@ -70,6 +75,11 @@ void Resources::set_default_texture_filter(TextureFilter tf) default_tex_filter = tf; } +void Resources::set_default_texture_anisotropy(float a) +{ + default_tex_anisotropy = a; +} + void Resources::set_srgb_conversion(bool c) { srgb_conversion = c; @@ -117,6 +127,7 @@ Texture2D *Resources::create_texture2d(const string &name) else tex->set_mag_filter(default_tex_filter); tex->set_min_filter(default_tex_filter); + tex->set_max_anisotropy(default_tex_anisotropy); if(resource_manager) resource_manager->set_resource_location(*tex, *this, name); @@ -137,7 +148,7 @@ Program *Resources::create_program(const string &name) if(RefPtr io = open_from_sources(name)) { ProgramCompiler compiler; - compiler.compile(*io, this); + compiler.compile(*io, this, name); RefPtr program = new Program; compiler.add_shaders(*program); program->link();