X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fresources.cpp;h=fe59860d8cbbcd6ec9017bbdc70d162e8eff669e;hp=61d05c9b3d831867e8b36af2f1f8cb70bb916c58;hb=4598d28936d3a4772927d1e3a1534f872731b358;hpb=1acb01fb3c23439444a22fb9a9167ff6dd67611c diff --git a/source/resources.cpp b/source/resources.cpp index 61d05c9b..fe59860d 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -1,18 +1,24 @@ +#include #include -#include #include "animation.h" #include "armature.h" +#include "camera.h" #include "font.h" #include "keyframe.h" +#include "lighting.h" #include "material.h" #include "mesh.h" #include "object.h" +#include "pipelinetemplate.h" #include "pose.h" #include "program.h" +#include "programcompiler.h" #include "resourcemanager.h" #include "resources.h" #include "technique.h" +#include "texture1d.h" #include "texture2d.h" +#include "texture2darray.h" #include "texturecube.h" using namespace std; @@ -20,23 +26,48 @@ using namespace std; namespace Msp { namespace GL { +void init_shaderlib(DataFile::BuiltinSource &); + Resources::Resources(): - default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR), + default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR), + default_tex_anisotropy(1.0f), srgb_conversion(false), resource_manager(0) { add_type().suffix(".anim").keyword("animation"); add_type().suffix(".arma").keyword("armature"); + add_type().keyword("camera"); add_type().keyword("font"); add_type().suffix(".kframe").keyword("keyframe"); + add_type().suffix(".lightn").keyword("lighting"); add_type().suffix(".mat").keyword("material"); add_type().keyword("mesh").creator(&Resources::create_mesh); add_type().keyword("object"); + add_type().suffix(".pipe").keyword("pipeline"); add_type().keyword("pose"); - add_type().keyword("shader"); + add_type().keyword("shader").suffix(".glsl").creator(&Resources::create_program); add_type().suffix(".tech").keyword("technique"); + add_type().base().suffix(".tex1d").keyword("texture1d"); add_type().base().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d); + add_type().base().suffix(".tex3d").keyword("texture3d"); add_type().base().suffix(".texcb").keyword("texture_cube"); + add_type().base().suffix(".tex2da").keyword("texture2d_array"); + + add_source(get_builtins()); +} + +const DataFile::CollectionSource &Resources::get_builtins() +{ + static DataFile::BuiltinSource builtins; + bool init_done = false; + + if(!init_done) + { + init_shaderlib(builtins); + init_done = true; + } + + return builtins; } void Resources::set_default_texture_filter(TextureFilter tf) @@ -44,6 +75,11 @@ void Resources::set_default_texture_filter(TextureFilter tf) default_tex_filter = tf; } +void Resources::set_default_texture_anisotropy(float a) +{ + default_tex_anisotropy = a; +} + void Resources::set_srgb_conversion(bool c) { srgb_conversion = c; @@ -61,7 +97,7 @@ Mesh *Resources::create_mesh(const string &name) if(RefPtr io = open_from_sources(name)) { - RefPtr mesh = new GL::Mesh(resource_manager); + RefPtr mesh = new Mesh(resource_manager); resource_manager->set_resource_location(*mesh, *this, name); return mesh.release(); } @@ -81,10 +117,9 @@ Texture2D *Resources::create_texture2d(const string &name) if(!resource_manager) image.load_io(*io); - RefPtr tex = new GL::Texture2D(resource_manager); + RefPtr tex = new Texture2D(resource_manager); - if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR || - default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR) + if(is_mipmapped(default_tex_filter)) { tex->set_generate_mipmap(true); tex->set_mag_filter(LINEAR); @@ -92,6 +127,7 @@ Texture2D *Resources::create_texture2d(const string &name) else tex->set_mag_filter(default_tex_filter); tex->set_min_filter(default_tex_filter); + tex->set_max_anisotropy(default_tex_anisotropy); if(resource_manager) resource_manager->set_resource_location(*tex, *this, name); @@ -103,5 +139,24 @@ Texture2D *Resources::create_texture2d(const string &name) return 0; } +Program *Resources::create_program(const string &name) +{ + string ext = FS::extpart(name); + if(ext==".shader") + return 0; + + if(RefPtr io = open_from_sources(name)) + { + ProgramCompiler compiler; + compiler.compile(*io, this, name); + RefPtr program = new Program; + compiler.add_shaders(*program); + program->link(); + return program.release(); + } + + return 0; +} + } // namespace GL } // namespace Msp