X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fresources.cpp;h=d52dbe34fb61c745e74c4cad108cdd0a604990e7;hp=c30426633e60746756428951c8e907e82829c690;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=d2efbd8a32efa2a3ee8542efc846277af19d63e0 diff --git a/source/resources.cpp b/source/resources.cpp index c3042663..d52dbe34 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -1,19 +1,25 @@ +#include #include -#include #include "animation.h" #include "armature.h" +#include "camera.h" #include "font.h" #include "keyframe.h" +#include "lighting.h" #include "material.h" #include "mesh.h" #include "object.h" +#include "pipelinetemplate.h" #include "pose.h" #include "program.h" +#include "programcompiler.h" #include "resourcemanager.h" #include "resources.h" +#include "sampler.h" #include "technique.h" #include "texture1d.h" #include "texture2d.h" +#include "texture2darray.h" #include "texturecube.h" using namespace std; @@ -21,25 +27,49 @@ using namespace std; namespace Msp { namespace GL { +void init_shaderlib(DataFile::BuiltinSource &); + Resources::Resources(): - default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR), + default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR), + default_tex_anisotropy(1.0f), srgb_conversion(false), resource_manager(0) { add_type().suffix(".anim").keyword("animation"); add_type().suffix(".arma").keyword("armature"); + add_type().keyword("camera"); add_type().keyword("font"); add_type().suffix(".kframe").keyword("keyframe"); - add_type().suffix(".mat").keyword("material"); + add_type().suffix(".lightn").keyword("lighting"); + add_type().suffix(".mat").creator(&Resources::create_material); add_type().keyword("mesh").creator(&Resources::create_mesh); add_type().keyword("object"); + add_type().suffix(".pipe").keyword("pipeline"); add_type().keyword("pose"); - add_type().keyword("shader"); + add_type().keyword("shader").suffix(".glsl").creator(&Resources::create_program); + add_type().suffix(".samp").keyword("sampler"); add_type().suffix(".tech").keyword("technique"); add_type().base().suffix(".tex1d").keyword("texture1d"); add_type().base().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d); add_type().base().suffix(".tex3d").keyword("texture3d"); add_type().base().suffix(".texcb").keyword("texture_cube"); + add_type().base().suffix(".tex2da").keyword("texture2d_array"); + + add_source(get_builtins()); +} + +const DataFile::CollectionSource &Resources::get_builtins() +{ + static DataFile::BuiltinSource builtins; + bool init_done = false; + + if(!init_done) + { + init_shaderlib(builtins); + init_done = true; + } + + return builtins; } void Resources::set_default_texture_filter(TextureFilter tf) @@ -47,6 +77,11 @@ void Resources::set_default_texture_filter(TextureFilter tf) default_tex_filter = tf; } +void Resources::set_default_texture_anisotropy(float a) +{ + default_tex_anisotropy = a; +} + void Resources::set_srgb_conversion(bool c) { srgb_conversion = c; @@ -57,14 +92,27 @@ void Resources::set_resource_manager(ResourceManager *m) resource_manager = m; } +Material *Resources::create_material(const string &name) +{ + if(RefPtr io = open_raw(name)) + { + DataFile::Parser parser(*io, name); + Material::GenericLoader ldr(this); + ldr.load(parser); + return ldr.get_material(); + } + + return 0; +} + Mesh *Resources::create_mesh(const string &name) { if(!resource_manager) return 0; - if(RefPtr io = open_from_sources(name)) + if(RefPtr io = open_raw(name)) { - RefPtr mesh = new GL::Mesh(resource_manager); + RefPtr mesh = new Mesh(resource_manager); resource_manager->set_resource_location(*mesh, *this, name); return mesh.release(); } @@ -75,36 +123,65 @@ Mesh *Resources::create_mesh(const string &name) Texture2D *Resources::create_texture2d(const string &name) { string ext = FS::extpart(name); - if(ext==".tex2d") + if(ext==".tex2d" && !resource_manager) return 0; - if(RefPtr io = open_from_sources(name)) + if(RefPtr io = open_raw(name)) { Graphics::Image image; if(!resource_manager) image.load_io(*io); - RefPtr tex = new GL::Texture2D(resource_manager); + RefPtr tex = new Texture2D(resource_manager); - if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR || - default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR) + if(ext==".tex2d") { - tex->set_generate_mipmap(true); - tex->set_mag_filter(LINEAR); + DataFile::Parser parser(*io, name); + Texture2D::Loader ldr(*tex, *this); + ldr.load(parser); } else - tex->set_mag_filter(default_tex_filter); - tex->set_min_filter(default_tex_filter); + { + Sampler &samp = tex->get_default_sampler(); + if(is_mipmapped(default_tex_filter)) + { + tex->set_auto_generate_mipmap(true); + samp.set_mag_filter(LINEAR); + } + else + samp.set_mag_filter(default_tex_filter); + samp.set_min_filter(default_tex_filter); + samp.set_max_anisotropy(default_tex_anisotropy); + } if(resource_manager) resource_manager->set_resource_location(*tex, *this, name); else - tex->image(image, srgb_conversion); + tex->image(image); return tex.release(); } return 0; } +Program *Resources::create_program(const string &name) +{ + string ext = FS::extpart(name); + if(ext==".shader") + return 0; + + if(RefPtr io = open_raw(name)) + { + ProgramCompiler compiler; + compiler.compile(*io, this, name); + RefPtr program = new Program; + compiler.add_shaders(*program); + program->link(); + return program.release(); + } + + return 0; +} + } // namespace GL } // namespace Msp