X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fresources.cpp;h=6f5b0712c1e4a2a403e39b9823ed6577afadc0d8;hp=bba69315de900890e5c365a1c7a325e356394e63;hb=6a045019fbd68738b77849629e6dfd3dfd9a4d93;hpb=fa196218c247aba70dd7fb17178fa7474121acec diff --git a/source/resources.cpp b/source/resources.cpp index bba69315..6f5b0712 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -1,3 +1,4 @@ +#include #include #include #include "animation.h" @@ -23,6 +24,8 @@ using namespace std; namespace Msp { namespace GL { +void init_shaderlib(DataFile::BuiltinSource &); + Resources::Resources(): default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR), srgb_conversion(false), @@ -43,6 +46,22 @@ Resources::Resources(): add_type().base().suffix(".tex3d").keyword("texture3d"); add_type().base().suffix(".texcb").keyword("texture_cube"); add_type().base().suffix(".tex2da").keyword("texture2d_array"); + + add_source(get_builtins()); +} + +const DataFile::CollectionSource &Resources::get_builtins() +{ + static DataFile::BuiltinSource builtins; + bool init_done = false; + + if(!init_done) + { + init_shaderlib(builtins); + init_done = true; + } + + return builtins; } void Resources::set_default_texture_filter(TextureFilter tf) @@ -117,7 +136,7 @@ Program *Resources::create_program(const string &name) if(RefPtr io = open_from_sources(name)) { ProgramCompiler compiler; - compiler.compile(*io); + compiler.compile(*io, this); RefPtr program = new Program; compiler.add_shaders(*program); program->link();