X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fresources.cpp;h=03e10e2dccac03e46b1fa0b904cef0b821c8db17;hp=c8e61ef8286d0b54c5364286d622985b0ed308f8;hb=8bc776f177c7cf9d0c6fd9590273f086d38c23ca;hpb=141ebfc5ed84f95edfd0fba0c354336785eb9807 diff --git a/source/resources.cpp b/source/resources.cpp index c8e61ef8..03e10e2d 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -30,6 +30,7 @@ void init_shaderlib(DataFile::BuiltinSource &); Resources::Resources(): default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR), + default_tex_anisotropy(1.0f), srgb_conversion(false), resource_manager(0) { @@ -74,6 +75,11 @@ void Resources::set_default_texture_filter(TextureFilter tf) default_tex_filter = tf; } +void Resources::set_default_texture_anisotropy(float a) +{ + default_tex_anisotropy = a; +} + void Resources::set_srgb_conversion(bool c) { srgb_conversion = c; @@ -89,7 +95,7 @@ Mesh *Resources::create_mesh(const string &name) if(!resource_manager) return 0; - if(RefPtr io = open_from_sources(name)) + if(RefPtr io = open_raw(name)) { RefPtr mesh = new Mesh(resource_manager); resource_manager->set_resource_location(*mesh, *this, name); @@ -105,7 +111,7 @@ Texture2D *Resources::create_texture2d(const string &name) if(ext==".tex2d") return 0; - if(RefPtr io = open_from_sources(name)) + if(RefPtr io = open_raw(name)) { Graphics::Image image; if(!resource_manager) @@ -121,6 +127,7 @@ Texture2D *Resources::create_texture2d(const string &name) else tex->set_mag_filter(default_tex_filter); tex->set_min_filter(default_tex_filter); + tex->set_max_anisotropy(default_tex_anisotropy); if(resource_manager) resource_manager->set_resource_location(*tex, *this, name); @@ -138,10 +145,10 @@ Program *Resources::create_program(const string &name) if(ext==".shader") return 0; - if(RefPtr io = open_from_sources(name)) + if(RefPtr io = open_raw(name)) { ProgramCompiler compiler; - compiler.compile(*io, this); + compiler.compile(*io, this, name); RefPtr program = new Program; compiler.add_shaders(*program); program->link();