X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.h;h=9e704376a446b56abb056edf0d1aab803a269f7d;hp=66768772f2d545a6e817c612a39873e5a9234b6d;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=47431fab6676ce5c4cd1ba994da73b1edac2d3e4 diff --git a/source/renderpass.h b/source/renderpass.h index 66768772..9e704376 100644 --- a/source/renderpass.h +++ b/source/renderpass.h @@ -11,14 +11,13 @@ class Material; class Program; class ProgramData; class Renderer; +class Sampler; class Texture; class Texturing; /** Encapsulates the data that determines the appearance of a rendered surface. This includes shader and data for it, material and texturing. - -XXX Does not delete inline texture from datafiles properly */ class RenderPass { @@ -31,9 +30,12 @@ public: private: void init(); + void material_inline(); void material(const std::string &); + void shader(const std::string &); void texunit(unsigned); + void texunit_auto(const std::string &); void texunit_named(unsigned, const std::string &); void uniforms(); void uniform_slot(const std::string &); @@ -45,18 +47,20 @@ private: { private: unsigned index; - RefPtr tex; + const Texture *tex; + const Sampler *samp; public: TextureLoader(Texturing &, unsigned, Collection *); private: virtual void finish(); + void sampler(const std::string &); void texture(const std::string &); - void texture2d(); }; - const Program *shprog; + RefPtr shprog; + bool shprog_from_material; RefPtr shdata; std::map uniform_slots; RefPtr material; @@ -72,11 +76,13 @@ public: ~RenderPass(); private: + void finalize_material(DataFile::Collection *); + void maybe_create_material_shader(DataFile::Collection *); void ensure_private_shader_data(); public: void set_shader_program(const Program *, const ProgramData *); - const Program *get_shader_program() const { return shprog; } + const Program *get_shader_program() const { return shprog.get(); } const ProgramData *get_shader_data() const { return shdata.get(); } const std::string &get_slotted_uniform_name(const std::string &) const; void set_material(const Material *);